|
proto external void | UpdateFrameStep (IEntity owner, float ts) |
| Performs manual graph step (might be needed when owner/component is controlled outside of world simulation and visual state update of skeleton is required)
|
|
proto external void | SetGraphResource (IEntity owner, ResourceName graphResource, ResourceName animInstanceResource, string startNode) |
| Changes used anim graph.
|
|
proto external void | UpdateAnimInstance (IEntity owner, ResourceName instanceResource) |
| Changes used anim instance.
|
|
proto external void | SetHandsIKPose (IEntity owner, ResourceName ikPoseResource) |
| Changes used ik pose resource.
|
|
proto external void | SetIkState (bool leftHand, bool rightHand) |
| Changes IK state for weapon IKVariable (usually state set once upon creation)
|
|
◆ SetGraphResource()
proto external void PreviewAnimationComponent.SetGraphResource |
( |
IEntity |
owner, |
|
|
ResourceName |
graphResource, |
|
|
ResourceName |
animInstanceResource, |
|
|
string |
startNode |
|
) |
| |
◆ SetHandsIKPose()
proto external void PreviewAnimationComponent.SetHandsIKPose |
( |
IEntity |
owner, |
|
|
ResourceName |
ikPoseResource |
|
) |
| |
Changes used ik pose resource.
◆ SetIkState()
proto external void PreviewAnimationComponent.SetIkState |
( |
bool |
leftHand, |
|
|
bool |
rightHand |
|
) |
| |
Changes IK state for weapon IKVariable (usually state set once upon creation)
◆ UpdateAnimInstance()
proto external void PreviewAnimationComponent.UpdateAnimInstance |
( |
IEntity |
owner, |
|
|
ResourceName |
instanceResource |
|
) |
| |
Changes used anim instance.
◆ UpdateFrameStep()
proto external void PreviewAnimationComponent.UpdateFrameStep |
( |
IEntity |
owner, |
|
|
float |
ts |
|
) |
| |
Performs manual graph step (might be needed when owner/component is controlled outside of world simulation and visual state update of skeleton is required)
The documentation for this interface was generated from the following file:
- Game/generated/Components/PreviewAnimationComponent.c