Arma Reforger Script API
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Public Member Functions | List of all members
PreviewAnimationComponent Interface Reference
Inheritance diagram for PreviewAnimationComponent:
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Public Member Functions

proto external void UpdateFrameStep (IEntity owner, float ts)
 Performs manual graph step (might be needed when owner/component is controlled outside of world simulation and visual state update of skeleton is required)
 
proto external void SetGraphResource (IEntity owner, ResourceName graphResource, ResourceName animInstanceResource, string startNode)
 Changes used anim graph.
 
proto external void UpdateAnimInstance (IEntity owner, ResourceName instanceResource)
 Changes used anim instance.
 
proto external void SetHandsIKPose (IEntity owner, ResourceName ikPoseResource)
 Changes used ik pose resource.
 
proto external void SetIkState (bool leftHand, bool rightHand)
 Changes IK state for weapon IKVariable (usually state set once upon creation)
 

Member Function Documentation

◆ SetGraphResource()

proto external void PreviewAnimationComponent.SetGraphResource ( IEntity  owner,
ResourceName  graphResource,
ResourceName  animInstanceResource,
string  startNode 
)

Changes used anim graph.

◆ SetHandsIKPose()

proto external void PreviewAnimationComponent.SetHandsIKPose ( IEntity  owner,
ResourceName  ikPoseResource 
)

Changes used ik pose resource.

◆ SetIkState()

proto external void PreviewAnimationComponent.SetIkState ( bool  leftHand,
bool  rightHand 
)

Changes IK state for weapon IKVariable (usually state set once upon creation)

◆ UpdateAnimInstance()

proto external void PreviewAnimationComponent.UpdateAnimInstance ( IEntity  owner,
ResourceName  instanceResource 
)

Changes used anim instance.

◆ UpdateFrameStep()

proto external void PreviewAnimationComponent.UpdateFrameStep ( IEntity  owner,
float  ts 
)

Performs manual graph step (might be needed when owner/component is controlled outside of world simulation and visual state update of skeleton is required)


The documentation for this interface was generated from the following file: