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proto external void | RotateItemCamera (vector deltaRotation, vector limitMin, vector limitMax) |
| Add the rotation to the current rotation of the camera used for previewing.
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proto external void | ResetDeltaRotation () |
| Reset the camera to it's initial rotation.
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proto external void | ZoomCamera (float zoomIncrement, float minFOV=25.0, float maxFOV=120.0) |
| Add FOV to the current camera.
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◆ ResetDeltaRotation()
proto external void PreviewRenderAttributes.ResetDeltaRotation |
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Reset the camera to it's initial rotation.
◆ RotateItemCamera()
proto external void PreviewRenderAttributes.RotateItemCamera |
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vector |
deltaRotation, |
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vector |
limitMin, |
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vector |
limitMax |
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) |
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Add the rotation to the current rotation of the camera used for previewing.
- Parameters
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deltaRotation | The rotation that should be added in degrees |
limitMin | Minimum limit of the X axis of the camera |
limitMax | Maximum limit of the Y axis of the camera |
◆ ZoomCamera()
proto external void PreviewRenderAttributes.ZoomCamera |
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float |
zoomIncrement, |
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float |
minFOV = 25.0 , |
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float |
maxFOV = 120.0 |
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) |
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Add FOV to the current camera.
- Parameters
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zoomIncrement | The increment needed |
minFOV | Minimum FOV |
maxFOV | Maximum FOV |
The documentation for this interface was generated from the following file:
- Game/generated/InventorySystem/PreviewRenderAttributes.c