|
proto external void | RotateItemCamera (vector deltaRotation, vector limitMin, vector limitMax) |
| Add the rotation to the current rotation of the camera used for previewing.
|
|
proto external void | ResetDeltaRotation () |
| Reset the camera to it's initial rotation.
|
|
proto external void | ZoomCamera (float zoomIncrement, float minFOV=25.0, float maxFOV=120.0) |
| Add FOV to the current camera.
|
|
◆ ResetDeltaRotation()
proto external void PreviewRenderAttributes.ResetDeltaRotation |
( |
| ) |
|
Reset the camera to it's initial rotation.
◆ RotateItemCamera()
proto external void PreviewRenderAttributes.RotateItemCamera |
( |
vector | deltaRotation, |
|
|
vector | limitMin, |
|
|
vector | limitMax ) |
Add the rotation to the current rotation of the camera used for previewing.
- Parameters
-
deltaRotation | The rotation that should be added in degrees |
limitMin | Minimum limit of the X axis of the camera |
limitMax | Maximum limit of the Y axis of the camera |
◆ ZoomCamera()
proto external void PreviewRenderAttributes.ZoomCamera |
( |
float | zoomIncrement, |
|
|
float | minFOV = 25.0, |
|
|
float | maxFOV = 120.0 ) |
Add FOV to the current camera.
- Parameters
-
zoomIncrement | The increment needed |
minFOV | Minimum FOV |
maxFOV | Maximum FOV |
The documentation for this interface was generated from the following file:
- Game/generated/InventorySystem/PreviewRenderAttributes.c