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| proto external void | RotateItemCamera (vector deltaRotation, vector limitMin, vector limitMax) |
| | Add the rotation to the current rotation of the camera used for previewing.
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| proto external void | ResetDeltaRotation () |
| | Reset the camera to it's initial rotation.
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| proto external void | ZoomCamera (float zoomIncrement, float minFOV=25.0, float maxFOV=120.0) |
| | Add FOV to the current camera.
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◆ ResetDeltaRotation()
| proto external void PreviewRenderAttributes.ResetDeltaRotation |
( |
| ) |
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Reset the camera to it's initial rotation.
◆ RotateItemCamera()
| proto external void PreviewRenderAttributes.RotateItemCamera |
( |
vector | deltaRotation, |
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vector | limitMin, |
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vector | limitMax ) |
Add the rotation to the current rotation of the camera used for previewing.
- Parameters
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| deltaRotation | The rotation that should be added in degrees |
| limitMin | Minimum limit of the X axis of the camera |
| limitMax | Maximum limit of the Y axis of the camera |
◆ ZoomCamera()
| proto external void PreviewRenderAttributes.ZoomCamera |
( |
float | zoomIncrement, |
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float | minFOV = 25.0, |
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float | maxFOV = 120.0 ) |
Add FOV to the current camera.
- Parameters
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| zoomIncrement | The increment needed |
| minFOV | Minimum FOV |
| maxFOV | Maximum FOV |
The documentation for this interface was generated from the following file:
- Game/generated/InventorySystem/PreviewRenderAttributes.c