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override bool | StartAnimation (IEntity pUserEntity, vector vAnimationTransform[4]) |
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override bool | StopAnimation (IEntity pUserEntity, bool performFast) |
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bool | StartAnimation (IEntity pUserEntity, vector vAnimationTransform[4]) |
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bool | StopAnimation (IEntity pUserEntity, bool performFast) |
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◆ StartAnimation()
override bool SCR_AIAnimation_Pushups.StartAnimation |
( |
IEntity |
pUserEntity, |
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vector |
vAnimationTransform[4] |
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) |
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◆ StopAnimation()
override bool SCR_AIAnimation_Pushups.StopAnimation |
( |
IEntity |
pUserEntity, |
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bool |
performFast |
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) |
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The documentation for this interface was generated from the following file:
- Game/AI/Behavior/SCR_AIAnimation_Base.c