Arma Reforger Script API
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Forbids AI to 'touch' lights. More...
Public Member Functions | |
override TypeName | GetCategorizationType () |
Returns type which is used for identification of setting type. | |
bool | IsLightInterractionAllowed () |
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override int | GetMaxActionCause () |
When making own setting classes, DO NOT declare own constructor to pass data. | |
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int | GetPriority () |
SCR_EAISettingOrigin | GetOrigin () |
SCR_AISettingBase | GetParentSetting () |
SCR_EAISettingFlags | GetFlags () |
bool | HasFlag (SCR_EAISettingFlags f) |
SCR_AISettingBase | CreateCopy () |
This method must make a deep copy of data describing this setting. | |
void | Internal_InitCopyFrom (SCR_AISettingBase from) |
Called right after this setting object was created as copy from elsewhere. | |
void | Internal_ConstructedAtProperty (SCR_EAISettingOrigin origin, SCR_EAISettingFlags flagsToSet) |
Must be called if the setting is part of some property. | |
void | Internal_SetFlag (SCR_EAISettingFlags flagsToSet) |
void | OnAdded (SCR_AISettingsBaseComponent settingsComp) |
Called after the setting was added to SCR_AISettingsBaseComponent. | |
void | OnRemoved (SCR_AISettingsBaseComponent settingsComp) |
Called after the setting was removed from SCR_AISettingsBaseComponent. | |
void | ApplyEffects (SCR_AISettingsBaseComponent settingsComp) |
This is meant for settings which apply some permanent effect to AI (like setting skill), instead of some other system to look up current settings through GetCurrentSetting call. | |
string | GetDebugText () |
Additional Inherited Members | |
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const int | ACTION_CAUSE_NOT_SUPPORTED = int.MAX |
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void | Init (SCR_EAISettingOrigin origin, SCR_EAIBehaviorCause cause) |
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void | Init (SCR_EAISettingOrigin origin) |
Must be called from the factory method, if setting is created dynamically. | |
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SCR_EAIBehaviorCause | m_eCause |
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SCR_AISettingBase | m_ParentSetting |
SCR_EAISettingOrigin | m_eOrigin |
SCR_EAISettingFlags | m_eFlags |
int | m_iPriority |
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static ref SCR_AISettingOriginPriorityTable | s_OriginPriorityTable = new SCR_AISettingOriginPriorityTable() |
Forbids AI to 'touch' lights.
It doesn't force them to set lights to a specific value! It's meant for cases when we don't want AI to touch his lights, so we can modify lights ourselves.
override TypeName SCR_AICharacterLightInteractionSettingBase.GetCategorizationType | ( | ) |
Returns type which is used for identification of setting type.
There might be settings which inherit some base setting class and should be categorized according to that parent class. For instance, some specific classes of movement restriction can be categorized according to their base class of movement restriction.
Implements SCR_AISettingBase.
bool SCR_AICharacterLightInteractionSettingBase.IsLightInterractionAllowed | ( | ) |
Implemented in SCR_AICharacterLightInteractionSetting.