Arma Reforger Script API
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SCR_AICharacterLightInteractionSettingBase Interface Reference

Forbids AI to 'touch' lights. More...

Inheritance diagram for SCR_AICharacterLightInteractionSettingBase:
SCR_AICharacterSettingWithCause SCR_AICharacterSetting SCR_AISettingBase SCR_AICharacterLightInteractionSetting

Public Member Functions

override TypeName GetCategorizationType ()
 Returns type which is used for identification of setting type.
 
bool IsLightInterractionAllowed ()
 
- Public Member Functions inherited from SCR_AICharacterSettingWithCause
override int GetMaxActionCause ()
 When making own setting classes, DO NOT declare own constructor to pass data.
 
- Public Member Functions inherited from SCR_AISettingBase
int GetPriority ()
 
SCR_EAISettingOrigin GetOrigin ()
 
SCR_AISettingBase GetParentSetting ()
 
SCR_EAISettingFlags GetFlags ()
 
bool HasFlag (SCR_EAISettingFlags f)
 
SCR_AISettingBase CreateCopy ()
 This method must make a deep copy of data describing this setting.
 
void Internal_InitCopyFrom (SCR_AISettingBase from)
 Called right after this setting object was created as copy from elsewhere.
 
void Internal_ConstructedAtProperty (SCR_EAISettingOrigin origin, SCR_EAISettingFlags flagsToSet)
 Must be called if the setting is part of some property.
 
void Internal_SetFlag (SCR_EAISettingFlags flagsToSet)
 
void OnAdded (SCR_AISettingsBaseComponent settingsComp)
 Called after the setting was added to SCR_AISettingsBaseComponent.
 
void OnRemoved (SCR_AISettingsBaseComponent settingsComp)
 Called after the setting was removed from SCR_AISettingsBaseComponent.
 
void ApplyEffects (SCR_AISettingsBaseComponent settingsComp)
 This is meant for settings which apply some permanent effect to AI (like setting skill), instead of some other system to look up current settings through GetCurrentSetting call.
 
string GetDebugText ()
 

Additional Inherited Members

- Static Public Attributes inherited from SCR_AISettingBase
const int ACTION_CAUSE_NOT_SUPPORTED = int.MAX
 
- Protected Member Functions inherited from SCR_AICharacterSettingWithCause
void Init (SCR_EAISettingOrigin origin, SCR_EAIBehaviorCause cause)
 
- Protected Member Functions inherited from SCR_AISettingBase
void Init (SCR_EAISettingOrigin origin)
 Must be called from the factory method, if setting is created dynamically.
 
- Protected Attributes inherited from SCR_AICharacterSettingWithCause
SCR_EAIBehaviorCause m_eCause
 
- Protected Attributes inherited from SCR_AISettingBase
SCR_AISettingBase m_ParentSetting
 
SCR_EAISettingOrigin m_eOrigin
 
SCR_EAISettingFlags m_eFlags
 
int m_iPriority
 
- Static Protected Attributes inherited from SCR_AISettingBase
static ref SCR_AISettingOriginPriorityTable s_OriginPriorityTable = new SCR_AISettingOriginPriorityTable()
 

Detailed Description

Forbids AI to 'touch' lights.

It doesn't force them to set lights to a specific value! It's meant for cases when we don't want AI to touch his lights, so we can modify lights ourselves.

Member Function Documentation

◆ GetCategorizationType()

override TypeName SCR_AICharacterLightInteractionSettingBase.GetCategorizationType ( )

Returns type which is used for identification of setting type.

There might be settings which inherit some base setting class and should be categorized according to that parent class. For instance, some specific classes of movement restriction can be categorized according to their base class of movement restriction.

Implements SCR_AISettingBase.

◆ IsLightInterractionAllowed()

bool SCR_AICharacterLightInteractionSettingBase.IsLightInterractionAllowed ( )

The documentation for this interface was generated from the following file: