Class for a table of priority value of each settings origin.
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void | InitPriorities (array< int > a) |
| Initializes priority values of setting origins.
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Class for a table of priority value of each settings origin.
◆ SCR_AISettingOriginPriorityTable()
void SCR_AISettingOriginPriorityTable.SCR_AISettingOriginPriorityTable |
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◆ GetPriorityForOrigin()
int SCR_AISettingOriginPriorityTable.GetPriorityForOrigin |
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SCR_EAISettingOrigin | origin | ) |
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Returns priority value of given setting origin.
◆ InitPriorities()
void SCR_AISettingOriginPriorityTable.InitPriorities |
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array< int > | a | ) |
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Initializes priority values of setting origins.
Can be overriden in addon to add extra values or change priorities of some settings origins
◆ m_aValues
ref array<int> SCR_AISettingOriginPriorityTable.m_aValues |
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The documentation for this interface was generated from the following file:
- Game/AI/Settings/SCR_AISetting.c