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| void | SCR_AICombatMoveRequest_ChangeStance () |
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| ScriptInvokerBase< SCR_AICombatMoveRequest_OnCompleted > | GetOnCompleted (bool createInvoker=true) |
| | Called on successful completion of request.
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| ScriptInvokerBase< SCR_AICombatMoveRequest_OnFailed > | GetOnFailed (bool createInvoker=true) |
| | Called on failure of request.
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| ref ScriptInvokerBase< SCR_AICombatMoveRequest_OnCompleted > | m_OnCompleted |
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| ref ScriptInvokerBase< SCR_AICombatMoveRequest_OnFailed > | m_OnFailed |
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◆ SCR_AICombatMoveRequest_ChangeStance()
| void SCR_AICombatMoveRequest_ChangeStance.SCR_AICombatMoveRequest_ChangeStance |
( |
| ) |
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◆ m_eStance
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveRequest.c