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| void  | SCR_AICombatMoveRequest_ChangeStance () | 
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| ScriptInvokerBase< SCR_AICombatMoveRequest_OnCompleted >  | GetOnCompleted (bool createInvoker=true) | 
|   | Called on successful completion of request.  
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|   | 
| ScriptInvokerBase< SCR_AICombatMoveRequest_OnFailed >  | GetOnFailed (bool createInvoker=true) | 
|   | Called on failure of request.  
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|   | 
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| ref ScriptInvokerBase< SCR_AICombatMoveRequest_OnCompleted >  | m_OnCompleted | 
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| ref ScriptInvokerBase< SCR_AICombatMoveRequest_OnFailed >  | m_OnFailed | 
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◆ SCR_AICombatMoveRequest_ChangeStance()
      
        
          | void SCR_AICombatMoveRequest_ChangeStance.SCR_AICombatMoveRequest_ChangeStance  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_eStance
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveRequest.c