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| void | SCR_AICombatMoveRequest_Move () |
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| ScriptInvokerBase< SCR_AICombatMoveRequest_Move_MovementEvent > | GetOnMovementStarted (bool createInvoker=true) |
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| ScriptInvokerBase< SCR_AICombatMoveRequest_OnCompleted > | GetOnCompleted (bool createInvoker=true) |
| | Called on successful completion of request.
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| ScriptInvokerBase< SCR_AICombatMoveRequest_OnFailed > | GetOnFailed (bool createInvoker=true) |
| | Called on failure of request.
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| ref ScriptInvokerBase< SCR_AICombatMoveRequest_Move_MovementEvent > | m_OnMovementStarted |
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| ref ScriptInvokerBase< SCR_AICombatMoveRequest_OnCompleted > | m_OnCompleted |
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| ref ScriptInvokerBase< SCR_AICombatMoveRequest_OnFailed > | m_OnFailed |
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◆ SCR_AICombatMoveRequest_Move()
| void SCR_AICombatMoveRequest_Move.SCR_AICombatMoveRequest_Move |
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| ) |
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◆ GetOnMovementStarted()
| ScriptInvokerBase< SCR_AICombatMoveRequest_Move_MovementEvent > SCR_AICombatMoveRequest_Move.GetOnMovementStarted |
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bool | createInvoker = true | ) |
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◆ m_bCheckCoverVisibility
| bool SCR_AICombatMoveRequest_Move.m_bCheckCoverVisibility |
◆ m_bFailIfNoCover
| bool SCR_AICombatMoveRequest_Move.m_bFailIfNoCover |
◆ m_bTryFindCover
| bool SCR_AICombatMoveRequest_Move.m_bTryFindCover |
◆ m_bUseCoverSearchDirectivity
| bool SCR_AICombatMoveRequest_Move.m_bUseCoverSearchDirectivity |
◆ m_eDirection
| SCR_EAICombatMoveDirection SCR_AICombatMoveRequest_Move.m_eDirection |
◆ m_eMovementType
◆ m_eStanceEnd
◆ m_eStanceMoving
◆ m_fCoverSearchDistMax
| float SCR_AICombatMoveRequest_Move.m_fCoverSearchDistMax |
◆ m_fCoverSearchDistMin
| float SCR_AICombatMoveRequest_Move.m_fCoverSearchDistMin |
◆ m_fCoverSearchSectorHalfAngleRad
| float SCR_AICombatMoveRequest_Move.m_fCoverSearchSectorHalfAngleRad = Math.PI |
◆ m_fMoveDuration_s
| float SCR_AICombatMoveRequest_Move.m_fMoveDuration_s |
◆ m_OnMovementStarted
| ref ScriptInvokerBase<SCR_AICombatMoveRequest_Move_MovementEvent> SCR_AICombatMoveRequest_Move.m_OnMovementStarted |
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protected |
◆ m_vAvoidStraightPathDir
| vector SCR_AICombatMoveRequest_Move.m_vAvoidStraightPathDir |
◆ m_vMovePos
| vector SCR_AICombatMoveRequest_Move.m_vMovePos |
◆ m_vTargetPos
| vector SCR_AICombatMoveRequest_Move.m_vTargetPos |
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveRequest.c