◆ CalculateMoveDirection()
static vector SCR_AICombatMoveUtils.CalculateMoveDirection |
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SCR_EAICombatMoveDirection | eDirection, |
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vector | myPos, |
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vector | movePos ) |
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Decodes SCR_EAICombatMoveDirection enum.
◆ GetEstimatedMoveSpeed()
◆ IsAimingAndMovementPossible()
Returns true if aiming is possible in this stance and speed Some cases are unachievable by character controller.
◆ CHARACTER_SPEED_CROUCH_RUN
const float SCR_AICombatMoveUtils.CHARACTER_SPEED_CROUCH_RUN = 2.6 |
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◆ CHARACTER_SPEED_CROUCH_SPRINT
const float SCR_AICombatMoveUtils.CHARACTER_SPEED_CROUCH_SPRINT = 4 |
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◆ CHARACTER_SPEED_PRONE_RUN
const float SCR_AICombatMoveUtils.CHARACTER_SPEED_PRONE_RUN = 0.9 |
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◆ CHARACTER_SPEED_PRONE_SPRINT
const float SCR_AICombatMoveUtils.CHARACTER_SPEED_PRONE_SPRINT = 1.1 |
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◆ CHARACTER_SPEED_STAND_RUN
const float SCR_AICombatMoveUtils.CHARACTER_SPEED_STAND_RUN = 3.6 |
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◆ CHARACTER_SPEED_STAND_SPRINT
const float SCR_AICombatMoveUtils.CHARACTER_SPEED_STAND_SPRINT = 5.5 |
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◆ CLOSE_RANGE_COMBAT_DIST
const float SCR_AICombatMoveUtils.CLOSE_RANGE_COMBAT_DIST = 40.0 |
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◆ GROUND_VEHICLE_GENERIC_SPEED
const float SCR_AICombatMoveUtils.GROUND_VEHICLE_GENERIC_SPEED = 10.0 |
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◆ VERY_LONG_RANGE_COMBAT_DIST
const float SCR_AICombatMoveUtils.VERY_LONG_RANGE_COMBAT_DIST = 250 |
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The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveUtils.c