◆ GetOnHoverDescription()
| static override string SCR_AIDecoAreVehiclesBurning.GetOnHoverDescription |
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◆ GetVariablesIn()
| override TStringArray SCR_AIDecoAreVehiclesBurning.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AIDecoAreVehiclesBurning.GetVariablesOut |
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◆ ReturnVariables()
| bool SCR_AIDecoAreVehiclesBurning.ReturnVariables |
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bool | isVehicleBurning, |
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IEntity | vehicle ) |
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◆ TestFunction()
| override bool SCR_AIDecoAreVehiclesBurning.TestFunction |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIDecoAreVehiclesBurning.VisibleInPalette |
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◆ BURNING_VEHICLE_PORT
| const string SCR_AIDecoAreVehiclesBurning.BURNING_VEHICLE_PORT = "BurningVehicleOut" |
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◆ s_aVarsIn
| ref TStringArray SCR_AIDecoAreVehiclesBurning.s_aVarsIn |
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Initial value:= {
}
static const string VEHICLE_PORT
Definition SCR_AIDecoAreVehiclesBurning.c:3
◆ s_aVarsOut
| ref TStringArray SCR_AIDecoAreVehiclesBurning.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string BURNING_VEHICLE_PORT
Definition SCR_AIDecoAreVehiclesBurning.c:4
◆ VEHICLE_PORT
| const string SCR_AIDecoAreVehiclesBurning.VEHICLE_PORT = "InEntity" |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIDecoAreVehiclesBurning.c