◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIDecoAreVehiclesBurning.GetOnHoverDescription  | 
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◆ GetVariablesIn()
  
  
      
        
          | override TStringArray SCR_AIDecoAreVehiclesBurning.GetVariablesIn  | 
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◆ GetVariablesOut()
  
  
      
        
          | override TStringArray SCR_AIDecoAreVehiclesBurning.GetVariablesOut  | 
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◆ ReturnVariables()
  
  
      
        
          | bool SCR_AIDecoAreVehiclesBurning.ReturnVariables  | 
          ( | 
          bool |           isVehicleBurning,  | 
         
        
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          IEntity |           vehicle ) | 
         
       
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◆ TestFunction()
      
        
          | override bool SCR_AIDecoAreVehiclesBurning.TestFunction  | 
          ( | 
          AIAgent |           owner | ) | 
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◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIDecoAreVehiclesBurning.VisibleInPalette  | 
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◆ BURNING_VEHICLE_PORT
  
  
      
        
          | const string SCR_AIDecoAreVehiclesBurning.BURNING_VEHICLE_PORT = "BurningVehicleOut" | 
         
       
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◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIDecoAreVehiclesBurning.s_aVarsIn | 
         
       
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Initial value:= {
    }
static const string VEHICLE_PORT
Definition SCR_AIDecoAreVehiclesBurning.c:3
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIDecoAreVehiclesBurning.s_aVarsOut | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string BURNING_VEHICLE_PORT
Definition SCR_AIDecoAreVehiclesBurning.c:4
 
 
 
 
◆ VEHICLE_PORT
  
  
      
        
          | const string SCR_AIDecoAreVehiclesBurning.VEHICLE_PORT = "InEntity" | 
         
       
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIDecoAreVehiclesBurning.c