◆ GetOnHoverDescription()
override string SCR_AIDecoAreVehiclesBurning.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDecoAreVehiclesBurning.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIDecoAreVehiclesBurning.GetVariablesOut |
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◆ ReturnVariables()
bool SCR_AIDecoAreVehiclesBurning.ReturnVariables |
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bool |
isVehicleBurning, |
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IEntity |
vehicle |
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◆ TestFunction()
override bool SCR_AIDecoAreVehiclesBurning.TestFunction |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIDecoAreVehiclesBurning.VisibleInPalette |
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◆ BURNING_VEHICLE_PORT
const string SCR_AIDecoAreVehiclesBurning.BURNING_VEHICLE_PORT = "BurningVehicleOut" |
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◆ s_aVarsIn
ref TStringArray SCR_AIDecoAreVehiclesBurning.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string VEHICLE_PORT
Definition: SCR_AIDecoAreVehiclesBurning.c:3
◆ s_aVarsOut
ref TStringArray SCR_AIDecoAreVehiclesBurning.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string BURNING_VEHICLE_PORT
Definition: SCR_AIDecoAreVehiclesBurning.c:4
◆ VEHICLE_PORT
const string SCR_AIDecoAreVehiclesBurning.VEHICLE_PORT = "InEntity" |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIDecoAreVehiclesBurning.c