Arma Reforger Script API
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Node Interface Reference
Inheritance diagram for Node:
AITask Decorator ForEachChild OnEvent Parallel Repeater RootNode RunBT RunOnEntity RunOnce Selector Sequence Switch

Public Member Functions

proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Protected Member Functions

TStringArray GetVariablesIn ()
 
TStringArray GetVariablesOut ()
 

Static Protected Member Functions

static bool VisibleInPalette ()
 
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 

Static Protected Attributes

static ref TStringArray m_aEmptyVars = {}
 

Member Function Documentation

◆ CanReturnRunning()

◆ ClearVariable()

proto void Node.ClearVariable ( string name)

◆ GetCallstackStr()

proto void Node.GetCallstackStr ( out string val)

◆ GetNodeID()

proto external int Node.GetNodeID ( )

◆ GetOnHoverDescription()

static string Node.GetOnHoverDescription ( )
staticprotected

Implemented in DecoratorScripted, DecoratorScripted_IsEqual, SCR_AIActivateAllBirds, SCR_AIAllocateActionsForDefendActivity, SCR_AIAllowLookAction, SCR_AIBaseTargetToTargetInfo, SCR_AICallOnExecuteWaypointTree, SCR_AIChangeCompartment, SCR_AIChangeUnitState, SCR_AICharacterLeanOnAbort, SCR_AICharacterSetMovementSpeed, SCR_AICheckEntityStance, SCR_AIClearActionsForDefendActivity, SCR_AICompleteAction, SCR_AICompleteWaypoint, SCR_AIConfigureArtilleryAmmo, SCR_AICreateBasicCoverQueryProps, SCR_AICreateDefendBehaviorCoverQueryProps, SCR_AICreateTargetInfo, SCR_AIDayNightTest, SCR_AIDebugCounter, SCR_AIDecoAreVehiclesBurning, SCR_AIDecoBallisticPath, SCR_AIDecoBehaviorAllowsLooking, SCR_AIDecoCombatMode, SCR_AIDecoCombatMove_AimingAllowed, SCR_AIDecoCombatMove_Moving, SCR_AIDecoCurrentEnemy, SCR_AIDecoDistanceHysteresis, SCR_AIDecoHasActionOfType, SCR_AIDecoHasMagazineCount, SCR_AIDecoHasRole, SCR_AIDecoHasWeaponOfType, SCR_AIDecoIsAboveThreatLevel, SCR_AIDecoIsEnemyWithinRadius, SCR_AIDecoIsGroupInitializing, SCR_AIDecoIsWithinRadius, SCR_AIDecoLastSeenEnemy, SCR_AIDecoMachinegunnerBipod, SCR_AIDecoOnWaypointChanged, SCR_AIDecoProfiler, SCR_AIDecoTargetWithinTurretAimingLimits, SCR_AIDecoTimeSinceTargetDetected, SCR_AIDecoVectorDistance, SCR_AIDecoWeaponUnobstructed, SCR_AIDeploySmokeCover, SCR_AIDrawDebugSphere, SCR_AIDrawDebugVector, SCR_AIDropMagazines, SCR_AIFailAction, SCR_AIFindArsenalWithPrefab, SCR_AIFindAvailableVehicle, SCR_AIFindCover, SCR_AIFindMedic, SCR_AIFindResupplier, SCR_AIFindSmartActions, SCR_AIFindTurrets, SCR_AIGetAimCompensation, SCR_AIGetAimDistanceCompensation, SCR_AIGetAimErrorOffset, SCR_AIGetAllowedLookRange, SCR_AIGetAnimationScriptParameters, SCR_AIGetArtilleryAimDistanceCompensation, SCR_AIGetBaseTargetProperties, SCR_AIGetCarAvoidPosition, SCR_AIGetCombatMovementParameters, SCR_AIGetCombatMoveRequestParametersBase, SCR_AIGetCompartmentEntityInComposition, SCR_AIGetCoverIdleDuration, SCR_AIGetCurrentEnemy, SCR_AIGetDefendWaypointParameters, SCR_AIGetEmptyCompartment, SCR_AIGetEntityPosition, SCR_AIGetEntityWaypointParameters, SCR_AIGetFireTimes, SCR_AIGetInNearestWaypointParameters, SCR_AIGetLastSeenEnemy, SCR_AIGetLookParameters, SCR_AIGetMagazineWell, SCR_AIGetMuzzleMagazineWell, SCR_AIGetOverwatchMembers, SCR_AIGetPosForward, SCR_AIGetPosForwardToTarget, SCR_AIGetRandomLookPosition, SCR_AIGetRandomPoint, SCR_AIGetRandomPointInCircularSector, SCR_AIGetRandomPointWithExclude, SCR_AIGetSidePosition, SCR_AIGetSmartActionComponent, SCR_AIGetSmartActionsState, SCR_AIGetSplinePoint, SCR_AIGetSuppressionPosition, SCR_AIGetSuppressionVolumeCenterPosition, SCR_AIGetSuppressionVolumeLine, SCR_AIGetTargetInfoProperties, SCR_AIGetTargetSuppressionVolume, SCR_AIGetTimedWaypointParameters, SCR_AIGetUsableVehicle, SCR_AIGetVehicleWaypointParameters, SCR_AIGroupSetMovementSpeed, SCR_AIIsFriendlyInAim, SCR_AIIsTargetVisible, SCR_AIIsValidAction, SCR_AILeaveStaticVehicles, SCR_AILimitStance, SCR_AILookAtPosition, SCR_AIOccupyDriversInUsedVehicles, SCR_AIOccupyMovableVehicles, SCR_AIOnWaypointPropertiesChange, SCR_AIOpenDoor, SCR_AIPerformSmartHealing, SCR_AIPerformSmartUserAction, SCR_AIPickMagazines, SCR_AIPlayAnimation, SCR_AIPlayItemGesture, SCR_AIPrintDebug, SCR_AIProcessFailedMovementResult, SCR_AIProcessOrder, SCR_AIRemoveStuckVehicle, SCR_AIRemoveVehicleFromGetInActivity, SCR_AIRemoveVehicleFromGroup, SCR_AISelectDoorOperatorAgent, SCR_AISendGoalMessage, SCR_AISendInfoMessage, SCR_AISendOrder, SCR_AISetAIState, SCR_AISetBehaviorAllowLook, SCR_AISetBehaviorInterruptable, SCR_AISetBipod, SCR_AISetCarHandBrake, SCR_AISetCompartmentAccessible, SCR_AISetDefendWaypointParameters, SCR_AISetGadgetRaisedMode, SCR_AISetGroupControlMode, SCR_AISetGroupFormation, SCR_AISetPosition, SCR_AISetSmartActionReserved, SCR_AISetStance, SCR_AISetVehicleLights, SCR_AIShootStaticArtillery, SCR_AISpawnMagazines, SCR_AISuspendAction, SCR_AITakeGadgetInLeftHand, SCR_AITakeItemFromArsenal, SCR_AITaskTimer, SCR_AITaskTimerGate, SCR_AIToggleFlashlights, SCR_AIToggleMaxLOD, SCR_AIUnEquipItems, SCR_AIUpdateExecutedAction, SCR_AIUpdateTargetAttackData, SCR_AIVisualizeDebug, and SCR_CreateAIExtraMoveParams.

◆ GetParentTreeName()

proto void Node.GetParentTreeName ( out string val)

◆ GetVariableIn()

proto bool Node.GetVariableIn ( string name,
out void val )

◆ GetVariablesIn()

TStringArray Node.GetVariablesIn ( )
protected

Implemented in DecoratorScripted_IsEqual, SCR_AIAllocateActionsForDefendActivity, SCR_AIBaseTargetToTargetInfo, SCR_AICalculateCoverQueryProps_CombatMove, SCR_AICalculateNextCombatMovePos, SCR_AIChangeCompartment, SCR_AIChangeUnitState, SCR_AICharacterSetMovementSpeed, SCR_AICheckEntityStance, SCR_AICheckLowAmmo, SCR_AIClearActionsForDefendActivity, SCR_AICombatMoveLogic_Attack, SCR_AICombatMoveLogic_HideFromUnknownFire, SCR_AICombatMoveLogic_MoveFromGrenade, SCR_AICombatMoveLogic_MoveFromIncomingVehicle, SCR_AICombatMoveLogic_Suppressive, SCR_AICombatMoveLogicVehicleGunner_Attack, SCR_AICombatMoveLogicVehicleGunner_Suppressive, SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted, SCR_AICompleteWaypoint, SCR_AIConfigureArtilleryAmmo, SCR_AICreateBasicCoverQueryProps, SCR_AICreateDefendBehaviorCoverQueryProps, SCR_AICreateTargetInfo, SCR_AIDebugCounter, SCR_AIDebugTask, SCR_AIDecideBehavior, SCR_AIDecoAreVehiclesBurning, SCR_AIDecoBallisticPath, SCR_AIDecoDistanceHysteresis, SCR_AIDecoHasWeaponOfType, SCR_AIDecoIsAboveThreatLevel, SCR_AIDecoIsArrayEmpty, SCR_AIDecoIsCompartmentTypeAllowed, SCR_AIDecoIsEnemyWithinRadius, SCR_AIDecoIsWithinRadius, SCR_AIDecoMachinegunnerBipod, SCR_AIDecoSuppressiveFire, SCR_AIDecoTargetWithinTurretAimingLimits, SCR_AIDecoTimeSinceTargetDetected, SCR_AIDecoVectorDistance, SCR_AIDeploySmokeCover, SCR_AIDrawDebugSphere, SCR_AIDrawDebugVector, SCR_AIDropMagazines, SCR_AIEndProcessCombatMoveRequest, SCR_AIEvaluateSuppressionWeapon, SCR_AIFindArsenalWithPrefab, SCR_AIFindAvailableVehicle, SCR_AIFindCover, SCR_AIFindItemInInventory, SCR_AIFindMedic, SCR_AIFindResupplier, SCR_AIFindSmartActions, SCR_AIFindTurrets, SCR_AIFollowEntityPath, SCR_AIGetAimCompensation, SCR_AIGetAimDistanceCompensation, SCR_AIGetAimErrorOffset, SCR_AIGetAnimationScriptParameters, SCR_AIGetArtilleryAimDistanceCompensation, SCR_AIGetBaseTargetProperties, SCR_AIGetCarAvoidPosition, SCR_AIGetCombatMoveRequestParametersBase, SCR_AIGetCompartmentEntityInComposition, SCR_AIGetCoverParameters, SCR_AIGetEmptyCompartment, SCR_AIGetEntityPosition, SCR_AIGetFireTimes, SCR_AIGetMuzzleMagazineWell, SCR_AIGetOverwatchMembers, SCR_AIGetPosForward, SCR_AIGetPosForwardToTarget, SCR_AIGetPositionAndRotation, SCR_AIGetRandomLookPosition, SCR_AIGetRandomPoint, SCR_AIGetRandomPointInCircularSector, SCR_AIGetRandomPointWithExclude, SCR_AIGetSidePosition, SCR_AIGetSmartActionComponent, SCR_AIGetSmartActionSentinelParams, SCR_AIGetSmartActionsState, SCR_AIGetSplinePoint, SCR_AIGetSuppressionPosition, SCR_AIGetSuppressionVolumeCenterPosition, SCR_AIGetSuppressionVolumeLine, SCR_AIGetTargetInfoProperties, SCR_AIGetTargetSuppressionVolume, SCR_AIGetUsableVehicle, SCR_AIGetWaypointParameters, SCR_AIGetWeaponOfType, SCR_AIGroupSetMovementSpeed, SCR_AIIsTargetVisible, SCR_AILimitStance, SCR_AILookAtPosition, SCR_AIOpenDoor, SCR_AIPerformSmartHealing, SCR_AIPerformSmartUserAction, SCR_AIPickMagazines, SCR_AIPlayAnimation, SCR_AIProcessCombatMoveRequest, SCR_AIProcessFailedMovementResult, SCR_AIProcessOrder, SCR_AIRemoveStuckVehicle, SCR_AIRemoveVehicleFromGetInActivity, SCR_AIRemoveVehicleFromGroup, SCR_AISelectDoorOperatorAgent, SCR_AISemaphoreIn, SCR_AISendGoalMessage_Animate, SCR_AISendGoalMessage_ArtillerySupport, SCR_AISendGoalMessage_Attack, SCR_AISendGoalMessage_AttackCluster, SCR_AISendGoalMessage_AttackClusterDone, SCR_AISendGoalMessage_Cancel, SCR_AISendGoalMessage_Defend, SCR_AISendGoalMessage_FireIllumFlareAt, SCR_AISendGoalMessage_Flee, SCR_AISendGoalMessage_Follow, SCR_AISendGoalMessage_GetIn, SCR_AISendGoalMessage_GetOut, SCR_AISendGoalMessage_Heal, SCR_AISendGoalMessage_HealWait, SCR_AISendGoalMessage_Investigate, SCR_AISendGoalMessage_KeepFormation, SCR_AISendGoalMessage_Move, SCR_AISendGoalMessage_OpenNavlinkDoor, SCR_AISendGoalMessage_PerformAction, SCR_AISendGoalMessage_PickupInventoryItems, SCR_AISendGoalMessage_ProvideAmmo, SCR_AISendGoalMessage_Retreat, SCR_AISendGoalMessage_SeekAndDestroy, SCR_AISendGoalMessage_Suppress, SCR_AISendGoalMessage_ThrowGrenadeTo, SCR_AISendInfoMessage_FoundCorpse, SCR_AISendInfoMessage_HealFailed, SCR_AISendInfoMessage_NoAmmo, SCR_AISendInfoMessage_SitRep, SCR_AISendInfoMessage_Target, SCR_AISendInfoMessage_UnderFire, SCR_AISendInfoMessage_Wounded, SCR_AISendMessage_HealFailed, SCR_AISendMessageBase, SCR_AISendMessageGeneric, SCR_AISendOrder, SCR_AISendOrder_AIState, SCR_AISendOrder_MovementType, SCR_AISendOrder_ReturnToDefault, SCR_AISendOrder_Stance, SCR_AISendOrder_UnitState, SCR_AISendOrder_WeaponRaised, SCR_AISendOrder_WeaponType, SCR_AISetAIState, SCR_AISetAttackBehaviorParameters, SCR_AISetCarHandBrake, SCR_AISetCombatMoveRequestFailReason, SCR_AISetCombatMoveRequestState, SCR_AISetCombatMoveState, SCR_AISetCompartmentAccessible, SCR_AISetDefendActivityParameters, SCR_AISetDefendWaypointParameters, SCR_AISetGetInActivityParameters, SCR_AISetHealActivityParameters, SCR_AISetInvestigateBehaviorParameters, SCR_AISetMoveActivityParameters, SCR_AISetObserveUnknownFireBehaviorParameters, SCR_AISetPosition, SCR_AISetSmartActionReserved, SCR_AISetStance, SCR_AISetStaticArtilleryBehaviorParameters, SCR_AISetVehicleLights, SCR_AISetWeaponRaised, SCR_AIShootStaticArtillery, SCR_AISpawnMagazines, SCR_AISwitchMagazine, SCR_AISwitchMuzzle, SCR_AISwitchWeapon, SCR_AITakeGadgetInLeftHand, SCR_AITakeItemFromArsenal, SCR_AITalk, SCR_AITaskTimer, SCR_AIToggleMaxLOD, SCR_AIUpdateCombatMoveStateTimers, SCR_AIUpdateTargetAttackData, SCR_AIUpdateTargetSuppressionData, SCR_CreateAIExtraMoveParams, and SCR_CreateAIExtraMoveParams_CombatMove.

◆ GetVariablesOut()

TStringArray Node.GetVariablesOut ( )
protected

Implemented in SCR_AIBaseTargetToTargetInfo, SCR_AICalculateCoverQueryProps_CombatMove, SCR_AICalculateNextCombatMovePos, SCR_AICheckEntityStance, SCR_AICheckLowAmmo, SCR_AICombatMoveLogic_MoveFromGrenade, SCR_AICombatTargetGetterTask, SCR_AICreateBasicCoverQueryProps, SCR_AICreateDefendBehaviorCoverQueryProps, SCR_AICreateTargetInfo, SCR_AIDebugCounter, SCR_AIDecideActivity, SCR_AIDecideBehavior, SCR_AIDecoAreVehiclesBurning, SCR_AIDecoHasMagazineCount, SCR_AIDecoHasWeaponOfType, SCR_AIDecoIsEnemyWithinRadius, SCR_AIDecoOnWaypointChanged, SCR_AIDeploySmokeCover, SCR_AIEvaluateExpectedWeapon, SCR_AIEvaluateSuppressionWeapon, SCR_AIFindArsenalWithPrefab, SCR_AIFindAvailableVehicle, SCR_AIFindCover, SCR_AIFindItemInInventory, SCR_AIFindMedic, SCR_AIFindResupplier, SCR_AIFindSmartActions, SCR_AIFindTagetToLookAt, SCR_AIFindTurrets, SCR_AIFireIllumFlareBehaviorParameters, SCR_AIGetActionPriorityLevel, SCR_AIGetAimCompensation, SCR_AIGetAimDistanceCompensation, SCR_AIGetAimErrorOffset, SCR_AIGetAllowedLookRange, SCR_AIGetAnimateBehaviorParameters, SCR_AIGetAnimationScriptParameters, SCR_AIGetArtilleryAimDistanceCompensation, SCR_AIGetAttackBehaviorParameters, SCR_AIGetBaseTargetProperties, SCR_AIGetCarAvoidPosition, SCR_AIGetCombatComponentWeaponProperties, SCR_AIGetCombatMovementParameters, SCR_AIGetCombatMoveRequestParameters_ChangeStance, SCR_AIGetCombatMoveRequestParameters_ChangeStanceInCover, SCR_AIGetCombatMoveRequestParameters_Move, SCR_AIGetCombatMoveState, SCR_AIGetCompartmentEntityInComposition, SCR_AIGetCoverIdleDuration, SCR_AIGetCoverParameters, SCR_AIGetDefendActivityParameters, SCR_AIGetDefendBehaviorParameters, SCR_AIGetDefendWaypointParameters, SCR_AIGetEmptyCompartment, SCR_AIGetEntityPosition, SCR_AIGetEntityWaypointParameters, SCR_AIGetFailedNavlinkEntity, SCR_AIGetFindFirePositionNextPos, SCR_AIGetFirePositionBehaviorParameters, SCR_AIGetFireTimes, SCR_AIGetFollowActivityParameters, SCR_AIGetGetInActivityParameters, SCR_AIGetGetInVehicleBehaviorParameters, SCR_AIGetGetOutActivityParameters, SCR_AIGetHealActivityParameters, SCR_AIGetHealWaitBehaviorParameters, SCR_AIGetInNearestWaypointParameters, SCR_AIGetInvestigateBehaviorParameters, SCR_AIGetLookParameters, SCR_AIGetMagazineWell, SCR_AIGetMedicHealBehaviorParameters, SCR_AIGetMoveActivityParameters, SCR_AIGetMoveFromDangerBehaviorParameters, SCR_AIGetMoveFromUnsafeAreaBehaviorParameters, SCR_AIGetMoveIndividuallyBehaviorParameters, SCR_AIGetMuzzleMagazineWell, SCR_AIGetMyGroup, SCR_AIGetObserveUnknownFireBehaviorParameters, SCR_AIGetOutVehicleBehaviorParameters, SCR_AIGetOverwatchMembers, SCR_AIGetPerformActionActivityParameters, SCR_AIGetPerformActionBehaviorParameters, SCR_AIGetPickupInventoryItemsParameters, SCR_AIGetPilotMoveFromIncomingVehicleBehaviorParameters, SCR_AIGetPosForward, SCR_AIGetPosForwardToTarget, SCR_AIGetPositionAndRotation, SCR_AIGetProvideAmmoBehaviorParameters, SCR_AIGetRandomLookPosition, SCR_AIGetRandomPoint, SCR_AIGetRandomPointInCircularSector, SCR_AIGetRandomPointWithExclude, SCR_AIGetResupplyActivityParameters, SCR_AIGetRetreatFromTargetBehaviorParameters, SCR_AIGetRetreatWhileLookAtBehaviorParameters, SCR_AIGetSidePosition, SCR_AIGetSmartActionComponent, SCR_AIGetSmartActionSentinelParams, SCR_AIGetSplinePoint, SCR_AIGetStanceFromThreat, SCR_AIGetStaticArtilleryBehaviorParameters, SCR_AIGetSuppressActivityParameters, SCR_AIGetSuppressBehaviorParameters, SCR_AIGetSuppressionPosition, SCR_AIGetSuppressionVolumeCenterPosition, SCR_AIGetSuppressionVolumeLine, SCR_AIGetTarget, SCR_AIGetTargetInfoProperties, SCR_AIGetTargetSuppressionVolume, SCR_AIGetThrowGrenadeToBehaviorParameters, SCR_AIGetTimedWaypointParameters, SCR_AIGetUsableVehicle, SCR_AIGetVehicleWaypointParameters, SCR_AIGetWaypointParameters, SCR_AIGetWeaponOfType, SCR_AILimitStance, SCR_AILookAtPosition, SCR_AILookAtThreatSystemLogic, SCR_AIOccupyDriversInUsedVehicles, SCR_AIProcessCombatMoveRequest, SCR_AIProcessFailedMovementResult, SCR_AIProcessOrder, SCR_AISelectDoorOperatorAgent, SCR_AIStaticArtilleryBehavior_ShootingLogic, SCR_AITakeGadgetInLeftHand, SCR_AITakeItemFromArsenal, SCR_AITaskTimer, SCR_AIUpdateTargetAttackData, SCR_AIUpdateTargetSuppressionData, SCR_AIWaitCombatMoveRequest, SCR_AIWaitForNewCombatComponentWeapon, SCR_CreateAIExtraMoveParams, and SCR_CreateAIExtraMoveParams_CombatMove.

◆ GetVariableType()

proto external TypeName Node.GetVariableType ( bool inputPort,
string name )

◆ SetVariableOut()

proto void Node.SetVariableOut ( string name,
void val )

◆ VisibleInPalette()

static bool Node.VisibleInPalette ( )
staticprotected

Implemented in DecoratorScripted, DecoratorScripted_IsEqual, SCR_AIActivateAllBirds, SCR_AIAllocateActionsForDefendActivity, SCR_AIAllowLookAction, SCR_AIBaseTargetToTargetInfo, SCR_AICalculateCoverQueryProps_CombatMove, SCR_AICalculateNextCombatMovePos, SCR_AICallOnExecuteWaypointTree, SCR_AIChangeCompartment, SCR_AIChangeUnitState, SCR_AICharacterLeanOnAbort, SCR_AICharacterSetMovementSpeed, SCR_AICheckEntityStance, SCR_AICheckLowAmmo, SCR_AICinematicLookAt, SCR_AIClearActionsForDefendActivity, SCR_AICombatMoveLogic_HideFromUnknownFire, SCR_AICombatMoveLogic_MoveFromGrenade, SCR_AICombatMoveLogic_MoveFromIncomingVehicle, SCR_AICombatMoveLogicBase, SCR_AICombatMoveLogicVehicleGunnerBase, SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted, SCR_AICombatTargetGetterTask, SCR_AICompleteAction, SCR_AICompleteLookAction, SCR_AICompleteWaypoint, SCR_AIConfigureArtilleryAmmo, SCR_AICreateBasicCoverQueryProps, SCR_AICreateDefendBehaviorCoverQueryProps, SCR_AICreateTargetInfo, SCR_AIDebugCounter, SCR_AIDebugTask, SCR_AIDecideActivity, SCR_AIDecideBehavior, SCR_AIDecoAreVehiclesBurning, SCR_AIDecoBallisticPath, SCR_AIDecoBehaviorAllowsLooking, SCR_AIDecoCombatEnemy, SCR_AIDecoCombatMode, SCR_AIDecoCombatMove_AimingAllowed, SCR_AIDecoCombatMove_Moving, SCR_AIDecoCurrentEnemy, SCR_AIDecoDistanceHysteresis, SCR_AIDecoHasActionOfType, SCR_AIDecoHasMagazineCount, SCR_AIDecoHasRole, SCR_AIDecoHasWeaponOfType, SCR_AIDecoIsArrayEmpty, SCR_AIDecoIsEnemyWithinRadius, SCR_AIDecoIsWithinRadius, SCR_AIDecoLastSeenEnemy, SCR_AIDecoOnWaypointChanged, SCR_AIDecoProfiler, SCR_AIDecoSuppressiveFire, SCR_AIDecoTimeSinceTargetDetected, SCR_AIDecoWeaponUnobstructed, SCR_AIDeploySmokeCover, SCR_AIDrawDebugSphere, SCR_AIDrawDebugVector, SCR_AIDropMagazines, SCR_AIDropWeapon, SCR_AIEndProcessCombatMoveRequest, SCR_AIEvaluateExpectedWeapon, SCR_AIEvaluateSuppressionWeapon, SCR_AIFailAction, SCR_AIFindArsenalWithPrefab, SCR_AIFindAvailableVehicle, SCR_AIFindCover, SCR_AIFindItemInInventory, SCR_AIFindMedic, SCR_AIFindResupplier, SCR_AIFindSmartActions, SCR_AIFindTagetToLookAt, SCR_AIFindTurrets, SCR_AIFireIllumFlareBehaviorParameters, SCR_AIFollowEntityPath, SCR_AIGetActionParameters, SCR_AIGetActionPriorityLevel, SCR_AIGetAimCompensation, SCR_AIGetAimDistanceCompensation, SCR_AIGetAimErrorOffset, SCR_AIGetAllowedLookRange, SCR_AIGetAnimateBehaviorParameters, SCR_AIGetAnimationScriptParameters, SCR_AIGetArtilleryAimDistanceCompensation, SCR_AIGetAttackBehaviorParameters, SCR_AIGetBaseTargetProperties, SCR_AIGetCarAvoidPosition, SCR_AIGetCombatComponentWeaponProperties, SCR_AIGetCombatMovementParameters, SCR_AIGetCombatMoveRequestParametersBase, SCR_AIGetCombatMoveState, SCR_AIGetCompartmentEntityInComposition, SCR_AIGetCoverIdleDuration, SCR_AIGetCoverParameters, SCR_AIGetCurrentEnemy, SCR_AIGetDefendActivityParameters, SCR_AIGetDefendBehaviorParameters, SCR_AIGetDefendWaypointParameters, SCR_AIGetEmptyCompartment, SCR_AIGetEntityPosition, SCR_AIGetFailedNavlinkEntity, SCR_AIGetFindFirePositionNextPos, SCR_AIGetFirePositionBehaviorParameters, SCR_AIGetFireTimes, SCR_AIGetFollowActivityParameters, SCR_AIGetGetInActivityParameters, SCR_AIGetGetInVehicleBehaviorParameters, SCR_AIGetGetOutActivityParameters, SCR_AIGetHealActivityParameters, SCR_AIGetHealWaitBehaviorParameters, SCR_AIGetInvestigateBehaviorParameters, SCR_AIGetLastSeenEnemy, SCR_AIGetLookParameters, SCR_AIGetMagazineWell, SCR_AIGetMedicHealBehaviorParameters, SCR_AIGetMoveActivityParameters, SCR_AIGetMoveFromDangerBehaviorParameters, SCR_AIGetMoveFromUnsafeAreaBehaviorParameters, SCR_AIGetMoveIndividuallyBehaviorParameters, SCR_AIGetMuzzleMagazineWell, SCR_AIGetMyGroup, SCR_AIGetObserveUnknownFireBehaviorParameters, SCR_AIGetOutVehicleBehaviorParameters, SCR_AIGetOverwatchMembers, SCR_AIGetPerformActionActivityParameters, SCR_AIGetPerformActionBehaviorParameters, SCR_AIGetPickupInventoryItemsParameters, SCR_AIGetPilotMoveFromIncomingVehicleBehaviorParameters, SCR_AIGetPosForward, SCR_AIGetPosForwardToTarget, SCR_AIGetPositionAndRotation, SCR_AIGetProvideAmmoBehaviorParameters, SCR_AIGetRandomLookPosition, SCR_AIGetRandomPoint, SCR_AIGetRandomPointInCircularSector, SCR_AIGetRandomPointWithExclude, SCR_AIGetResupplyActivityParameters, SCR_AIGetRetreatFromTargetBehaviorParameters, SCR_AIGetRetreatWhileLookAtBehaviorParameters, SCR_AIGetSidePosition, SCR_AIGetSmartActionComponent, SCR_AIGetSmartActionSentinelParams, SCR_AIGetSmartActionsState, SCR_AIGetSplinePoint, SCR_AIGetStanceFromThreat, SCR_AIGetStaticArtilleryBehaviorParameters, SCR_AIGetSuppressActivityParameters, SCR_AIGetSuppressBehaviorParameters, SCR_AIGetSuppressionPosition, SCR_AIGetSuppressionVolumeCenterPosition, SCR_AIGetSuppressionVolumeLine, SCR_AIGetTarget, SCR_AIGetTargetInfoProperties, SCR_AIGetTargetSuppressionVolume, SCR_AIGetThrowGrenadeToBehaviorParameters, SCR_AIGetTimedWaypointParameters, SCR_AIGetUsableVehicle, SCR_AIGetVehicleWaypointParameters, SCR_AIGetWaypointParameters, SCR_AIGetWeaponOfType, SCR_AIGroupSetMovementSpeed, SCR_AIInspectWeapon, SCR_AIIsTargetVisible, SCR_AIIsValidAction, SCR_AILeaveStaticVehicles, SCR_AILimitStance, SCR_AILookAtPosition, SCR_AILookAtThreatSystemLogic, SCR_AIOccupyDriversInUsedVehicles, SCR_AIOccupyMovableVehicles, SCR_AIOnWaypointPropertiesChange, SCR_AIOpenDoor, SCR_AIPerformSmartHealing, SCR_AIPerformSmartUserAction, SCR_AIPickMagazines, SCR_AIPlayAnimation, SCR_AIPlayItemGesture, SCR_AIPrintDebug, SCR_AIProcessCombatMoveRequest, SCR_AIProcessOrder, SCR_AIRemoveStuckVehicle, SCR_AIRemoveVehicleFromGetInActivity, SCR_AIRemoveVehicleFromGroup, SCR_AIResetCombatMoveState, SCR_AISelectDoorOperatorAgent, SCR_AISelectFireMode, SCR_AISemaphoreIn, SCR_AISendGoalMessage_Animate, SCR_AISendGoalMessage_ArtillerySupport, SCR_AISendGoalMessage_Attack, SCR_AISendGoalMessage_AttackCluster, SCR_AISendGoalMessage_AttackClusterDone, SCR_AISendGoalMessage_Cancel, SCR_AISendGoalMessage_Defend, SCR_AISendGoalMessage_FireIllumFlareAt, SCR_AISendGoalMessage_Flee, SCR_AISendGoalMessage_Follow, SCR_AISendGoalMessage_GetIn, SCR_AISendGoalMessage_GetOut, SCR_AISendGoalMessage_Heal, SCR_AISendGoalMessage_HealWait, SCR_AISendGoalMessage_Investigate, SCR_AISendGoalMessage_KeepFormation, SCR_AISendGoalMessage_Move, SCR_AISendGoalMessage_OpenNavlinkDoor, SCR_AISendGoalMessage_PerformAction, SCR_AISendGoalMessage_PickupInventoryItems, SCR_AISendGoalMessage_ProvideAmmo, SCR_AISendGoalMessage_Retreat, SCR_AISendGoalMessage_SeekAndDestroy, SCR_AISendGoalMessage_Suppress, SCR_AISendGoalMessage_ThrowGrenadeTo, SCR_AISendGoalMessageGenerated, SCR_AISendInfoMessage_FoundCorpse, SCR_AISendInfoMessage_HealFailed, SCR_AISendInfoMessage_NoAmmo, SCR_AISendInfoMessage_SitRep, SCR_AISendInfoMessage_Target, SCR_AISendInfoMessage_UnderFire, SCR_AISendInfoMessage_Wounded, SCR_AISendMessage_ActionFailed, SCR_AISendMessage_HealFailed, SCR_AISendMessageGenerated, SCR_AISendMessageGeneric, SCR_AISendOrder_AIState, SCR_AISendOrder_MovementType, SCR_AISendOrder_ReturnToDefault, SCR_AISendOrder_Stance, SCR_AISendOrder_UnitState, SCR_AISendOrder_WeaponRaised, SCR_AISendOrder_WeaponType, SCR_AISendOrderGenerated, SCR_AISetActionParameters, SCR_AISetAIState, SCR_AISetAttackBehaviorParameters, SCR_AISetBehaviorAllowLook, SCR_AISetBehaviorInterruptable, SCR_AISetBipod, SCR_AISetCarHandBrake, SCR_AISetCombatMoveRequestFailReason, SCR_AISetCombatMoveRequestState, SCR_AISetCombatMoveState, SCR_AISetCompartmentAccessible, SCR_AISetDefendActivityParameters, SCR_AISetDefendWaypointParameters, SCR_AISetGadgetRaisedMode, SCR_AISetGetInActivityParameters, SCR_AISetGroupControlMode, SCR_AISetGroupFormation, SCR_AISetHealActivityParameters, SCR_AISetInvestigateBehaviorParameters, SCR_AISetMoveActivityParameters, SCR_AISetObserveUnknownFireBehaviorParameters, SCR_AISetPosition, SCR_AISetSmartActionReserved, SCR_AISetStance, SCR_AISetStaticArtilleryBehaviorParameters, SCR_AISetVehicleLights, SCR_AISetWeaponRaised, SCR_AIShootStaticArtillery, SCR_AISpawnMagazines, SCR_AIStaticArtilleryBehavior_ShootingLogic, SCR_AISuspendAction, SCR_AISwitchMagazine, SCR_AISwitchMuzzle, SCR_AISwitchWeapon, SCR_AITakeGadgetInLeftHand, SCR_AITakeItemFromArsenal, SCR_AITalk, SCR_AITaskTimer, SCR_AITaskTimerGate, SCR_AIToggleFlashlights, SCR_AIToggleFlashlightsOnAbort, SCR_AIToggleFlashlightsOnSimulate, SCR_AIToggleMaxLOD, SCR_AIUnEquipItems, SCR_AIUpdateCombatMoveStateTimers, SCR_AIUpdateExecutedAction, SCR_AIUpdateTargetAttackData, SCR_AIUpdateTargetSuppressionData, SCR_AIVisualizeDebug, SCR_AIWaitCombatMoveRequest, SCR_AIWaitForNewCombatComponentWeapon, SCR_CreateAIExtraMoveParams, and SCR_CreateAIExtraMoveParams_CombatMove.

Member Data Documentation

◆ m_aEmptyVars

ref TStringArray Node.m_aEmptyVars = {}
staticprotected

The documentation for this interface was generated from the following file: