◆ GetOnHoverDescription()
| static override string SCR_AIDecoBallisticPath.GetOnHoverDescription |
( |
| ) |
|
|
static |
◆ GetVariablesIn()
| override TStringArray SCR_AIDecoBallisticPath.GetVariablesIn |
( |
| ) |
|
◆ TestFunction()
| override bool SCR_AIDecoBallisticPath.TestFunction |
( |
AIAgent | owner | ) |
|
◆ VisibleInPalette()
| static override bool SCR_AIDecoBallisticPath.VisibleInPalette |
( |
| ) |
|
|
static |
◆ m_aDebugShapes
| ref array<ref Shape> SCR_AIDecoBallisticPath.m_aDebugShapes = {} |
|
protected |
◆ m_TraceParam
| ref TraceParam SCR_AIDecoBallisticPath.m_TraceParam |
|
protected |
◆ PORT_DISTANCE_COMPENSATION
| const string SCR_AIDecoBallisticPath.PORT_DISTANCE_COMPENSATION = "DistanceCompensation" |
|
staticprotected |
◆ PORT_TARGET_POSITION
| const string SCR_AIDecoBallisticPath.PORT_TARGET_POSITION = "TargetPos" |
|
staticprotected |
◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIDecoBallisticPath.c