◆ GetOnHoverDescription()
static override string SCR_AIDecoBallisticPath.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDecoBallisticPath.GetVariablesIn |
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◆ TestFunction()
override bool SCR_AIDecoBallisticPath.TestFunction |
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◆ VisibleInPalette()
static override bool SCR_AIDecoBallisticPath.VisibleInPalette |
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◆ m_aDebugShapes
ref array<ref Shape> SCR_AIDecoBallisticPath.m_aDebugShapes = {} |
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◆ m_TraceParam
ref TraceParam SCR_AIDecoBallisticPath.m_TraceParam |
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◆ PORT_DISTANCE_COMPENSATION
const string SCR_AIDecoBallisticPath.PORT_DISTANCE_COMPENSATION = "DistanceCompensation" |
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◆ PORT_TARGET_POSITION
const string SCR_AIDecoBallisticPath.PORT_TARGET_POSITION = "TargetPos" |
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◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIDecoBallisticPath.c