◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIDecoBallisticPath.GetOnHoverDescription  | 
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◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIDecoBallisticPath.GetVariablesIn  | 
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◆ TestFunction()
      
        
          | override bool SCR_AIDecoBallisticPath.TestFunction  | 
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          AIAgent |           owner | ) | 
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◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIDecoBallisticPath.VisibleInPalette  | 
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◆ m_aDebugShapes
  
  
      
        
          | ref array<ref Shape> SCR_AIDecoBallisticPath.m_aDebugShapes = {} | 
         
       
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◆ m_TraceParam
  
  
      
        
          | ref TraceParam SCR_AIDecoBallisticPath.m_TraceParam | 
         
       
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◆ PORT_DISTANCE_COMPENSATION
  
  
      
        
          | const string SCR_AIDecoBallisticPath.PORT_DISTANCE_COMPENSATION = "DistanceCompensation" | 
         
       
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◆ PORT_TARGET_POSITION
  
  
      
        
          | const string SCR_AIDecoBallisticPath.PORT_TARGET_POSITION = "TargetPos" | 
         
       
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◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIDecoBallisticPath.c