◆ GetNodeMiddleText()
override string SCR_AIDecoDistanceHysteresis.GetNodeMiddleText |
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◆ GetOnHoverDescription()
override string SCR_AIDecoDistanceHysteresis.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDecoDistanceHysteresis.GetVariablesIn |
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◆ TestFunction()
override bool SCR_AIDecoDistanceHysteresis.TestFunction |
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◆ VisibleInPalette()
override bool SCR_AIDecoDistanceHysteresis.VisibleInPalette |
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◆ PORT_ENTITY_IN
const string SCR_AIDecoDistanceHysteresis.PORT_ENTITY_IN = "EntityIn" |
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◆ PORT_POSITION_IN
const string SCR_AIDecoDistanceHysteresis.PORT_POSITION_IN = "PositionIn" |
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◆ s_aVarsIn
ref TStringArray SCR_AIDecoDistanceHysteresis.s_aVarsIn |
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Initial value:= {
}
static const string PORT_POSITION_IN
Definition: SCR_AIDecoDistanceHysteresis.c:7
static const string PORT_ENTITY_IN
Definition: SCR_AIDecoDistanceHysteresis.c:6
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Logical/SCR_AIDecoDistanceHysteresis.c