◆ GetNodeMiddleText()
  
  
      
        
          | override string SCR_AIDecoDistanceHysteresis.GetNodeMiddleText  | 
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◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIDecoDistanceHysteresis.GetOnHoverDescription  | 
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◆ GetVariablesIn()
  
  
      
        
          | override TStringArray SCR_AIDecoDistanceHysteresis.GetVariablesIn  | 
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◆ TestFunction()
  
  
      
        
          | override bool SCR_AIDecoDistanceHysteresis.TestFunction  | 
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          AIAgent |           owner | ) | 
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◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIDecoDistanceHysteresis.VisibleInPalette  | 
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◆ PORT_ENTITY_IN
  
  
      
        
          | const string SCR_AIDecoDistanceHysteresis.PORT_ENTITY_IN = "EntityIn" | 
         
       
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◆ PORT_POSITION_IN
  
  
      
        
          | const string SCR_AIDecoDistanceHysteresis.PORT_POSITION_IN = "PositionIn" | 
         
       
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◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIDecoDistanceHysteresis.s_aVarsIn | 
         
       
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Initial value:= {
    }
static const string PORT_POSITION_IN
Definition SCR_AIDecoDistanceHysteresis.c:7
 
static const string PORT_ENTITY_IN
Definition SCR_AIDecoDistanceHysteresis.c:6
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Logical/SCR_AIDecoDistanceHysteresis.c