◆ GetNodeMiddleText()
override string SCR_AIDecoHasWeaponOfType.GetNodeMiddleText |
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◆ GetOnHoverDescription()
override string SCR_AIDecoHasWeaponOfType.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDecoHasWeaponOfType.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIDecoHasWeaponOfType.GetVariablesOut |
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◆ OnInit()
override void SCR_AIDecoHasWeaponOfType.OnInit |
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◆ TestFunction()
override bool SCR_AIDecoHasWeaponOfType.TestFunction |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIDecoHasWeaponOfType.VisibleInPalette |
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◆ m_bCurrent
bool SCR_AIDecoHasWeaponOfType.m_bCurrent |
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◆ m_WeaponType
◆ PORT_MAGAZINE_WELL
const string SCR_AIDecoHasWeaponOfType.PORT_MAGAZINE_WELL = "MagazineWell" |
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◆ PORT_WEAPON_TYPE_IN
const string SCR_AIDecoHasWeaponOfType.PORT_WEAPON_TYPE_IN = "WeaponTypeIn" |
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◆ PORT_WEAPON_TYPE_OUT
const string SCR_AIDecoHasWeaponOfType.PORT_WEAPON_TYPE_OUT = "WeaponTypeOut" |
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◆ s_aVarsIn
ref TStringArray SCR_AIDecoHasWeaponOfType.s_aVarsIn |
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Initial value:= {
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static const string PORT_WEAPON_TYPE_IN
Definition: SCR_AIDecoHasWeaponOfType.c:3
static const string PORT_MAGAZINE_WELL
Definition: SCR_AIDecoHasWeaponOfType.c:5
◆ s_aVarsOut
ref TStringArray SCR_AIDecoHasWeaponOfType.s_aVarsOut |
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Initial value:= {
}
static const string PORT_WEAPON_TYPE_OUT
Definition: SCR_AIDecoHasWeaponOfType.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AIDecoHasWeaponOfType.c