◆ GetNodeMiddleText()
| override string SCR_AIDecoHasWeaponOfType.GetNodeMiddleText |
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◆ GetOnHoverDescription()
| static override string SCR_AIDecoHasWeaponOfType.GetOnHoverDescription |
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◆ GetVariablesIn()
| override TStringArray SCR_AIDecoHasWeaponOfType.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AIDecoHasWeaponOfType.GetVariablesOut |
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◆ OnInit()
| override void SCR_AIDecoHasWeaponOfType.OnInit |
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AIAgent | owner | ) |
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◆ TestFunction()
| override bool SCR_AIDecoHasWeaponOfType.TestFunction |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIDecoHasWeaponOfType.VisibleInPalette |
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◆ m_bCurrent
| bool SCR_AIDecoHasWeaponOfType.m_bCurrent |
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◆ m_WeaponType
◆ PORT_MAGAZINE_WELL
| const string SCR_AIDecoHasWeaponOfType.PORT_MAGAZINE_WELL = "MagazineWell" |
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◆ PORT_WEAPON_TYPE_IN
| const string SCR_AIDecoHasWeaponOfType.PORT_WEAPON_TYPE_IN = "WeaponTypeIn" |
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◆ PORT_WEAPON_TYPE_OUT
| const string SCR_AIDecoHasWeaponOfType.PORT_WEAPON_TYPE_OUT = "WeaponTypeOut" |
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◆ s_aVarsIn
| ref TStringArray SCR_AIDecoHasWeaponOfType.s_aVarsIn |
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Initial value:= {
}
static const string PORT_WEAPON_TYPE_IN
Definition SCR_AIDecoHasWeaponOfType.c:3
static const string PORT_MAGAZINE_WELL
Definition SCR_AIDecoHasWeaponOfType.c:5
◆ s_aVarsOut
| ref TStringArray SCR_AIDecoHasWeaponOfType.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_WEAPON_TYPE_OUT
Definition SCR_AIDecoHasWeaponOfType.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Inventory/SCR_AIDecoHasWeaponOfType.c