◆ GetNodeMiddleText()
| override string SCR_AIDecoIsAboveThreatLevel.GetNodeMiddleText |
( |
| ) |
|
|
protected |
◆ GetOnHoverDescription()
| static override string SCR_AIDecoIsAboveThreatLevel.GetOnHoverDescription |
( |
| ) |
|
|
staticprotected |
◆ GetVariablesIn()
| override TStringArray SCR_AIDecoIsAboveThreatLevel.GetVariablesIn |
( |
| ) |
|
|
protected |
◆ OnInit()
| override void SCR_AIDecoIsAboveThreatLevel.OnInit |
( |
AIAgent | owner | ) |
|
|
protected |
◆ TestFunction()
| override bool SCR_AIDecoIsAboveThreatLevel.TestFunction |
( |
AIAgent | owner | ) |
|
|
protected |
◆ m_InfoComponent
◆ s_aVarsIn
| ref TStringArray SCR_AIDecoIsAboveThreatLevel.s_aVarsIn |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIDecoIsAboveThreatLevel.c