◆ GetNodeMiddleText()
override string SCR_AIDecoIsAboveThreatLevel.GetNodeMiddleText |
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◆ GetOnHoverDescription()
static override string SCR_AIDecoIsAboveThreatLevel.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDecoIsAboveThreatLevel.GetVariablesIn |
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◆ OnInit()
override void SCR_AIDecoIsAboveThreatLevel.OnInit |
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◆ TestFunction()
override bool SCR_AIDecoIsAboveThreatLevel.TestFunction |
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AIAgent | owner | ) |
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◆ m_InfoComponent
◆ s_aVarsIn
ref TStringArray SCR_AIDecoIsAboveThreatLevel.s_aVarsIn |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIDecoIsAboveThreatLevel.c