◆ GetVariablesIn()
override TStringArray SCR_AIDecoIsArrayEmpty.GetVariablesIn |
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◆ TestFunction()
override bool SCR_AIDecoIsArrayEmpty.TestFunction |
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AIAgent |
owner | ) |
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protected |
◆ VisibleInPalette()
override bool SCR_AIDecoIsArrayEmpty.VisibleInPalette |
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◆ s_aVarsIn
ref TStringArray SCR_AIDecoIsArrayEmpty.s_aVarsIn |
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Initial value:= {
}
static const string VARIABLE_PORT
Definition: SCR_AIDecoIsArrayEmpty.c:3
◆ VARIABLE_PORT
const string SCR_AIDecoIsArrayEmpty.VARIABLE_PORT = "VariableIn" |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIDecoIsArrayEmpty.c