◆ GetVariablesIn()
| override TStringArray SCR_AIDecoIsArrayEmpty.GetVariablesIn |
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◆ TestFunction()
| override bool SCR_AIDecoIsArrayEmpty.TestFunction |
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AIAgent | owner | ) |
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protected |
◆ VisibleInPalette()
| static override bool SCR_AIDecoIsArrayEmpty.VisibleInPalette |
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static |
◆ s_aVarsIn
| ref TStringArray SCR_AIDecoIsArrayEmpty.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string VARIABLE_PORT
Definition SCR_AIDecoIsArrayEmpty.c:3
◆ VARIABLE_PORT
| const string SCR_AIDecoIsArrayEmpty.VARIABLE_PORT = "VariableIn" |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIDecoIsArrayEmpty.c