◆ GetVariablesIn()
override TStringArray SCR_AIDecoIsCompartmentTypeAllowed.GetVariablesIn |
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◆ TestFunction()
override bool SCR_AIDecoIsCompartmentTypeAllowed.TestFunction |
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AIAgent |
owner | ) |
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◆ PORT_BOARDING_PARAMS
const string SCR_AIDecoIsCompartmentTypeAllowed.PORT_BOARDING_PARAMS = "BoardingParams" |
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◆ PORT_COMPARTMENT_TYPE
const string SCR_AIDecoIsCompartmentTypeAllowed.PORT_COMPARTMENT_TYPE = "CompartmentType" |
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◆ s_aVarsIn
ref TStringArray SCR_AIDecoIsCompartmentTypeAllowed.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_COMPARTMENT_TYPE
Definition: SCR_AIDecoIsCompartmentTypeAllowed.c:3
static const string PORT_BOARDING_PARAMS
Definition: SCR_AIDecoIsCompartmentTypeAllowed.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIDecoIsCompartmentTypeAllowed.c