Arma Reforger Script API
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SCR_AIDecoIsEnemyWithinRadius Interface Reference
Inheritance diagram for SCR_AIDecoIsEnemyWithinRadius:
DecoratorScripted Decorator Node

Public Member Functions

override TStringArray GetVariablesOut ()
 
override TStringArray GetVariablesIn ()
 
bool TestLocationOfKnownEnemies (SCR_AIGroupUtilityComponent groupUtility, AIWaypoint waypoint)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Attributes

static const string WAYPOINT_PORT = "WaypointIn"
 
static const string LOCATION_PORT = "LocationOut"
 

Protected Member Functions

override bool TestFunction (AIAgent owner)
 
- Protected Member Functions inherited from DecoratorScripted
void OnInit (AIAgent owner)
 
string GetNodeMiddleText ()
 

Static Protected Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Static Protected Attributes

static ref TStringArray s_aVarsOut
 
static ref TStringArray s_aVarsIn
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Member Function Documentation

◆ GetOnHoverDescription()

static override string SCR_AIDecoIsEnemyWithinRadius.GetOnHoverDescription ( )
staticprotected

Implements DecoratorScripted.

◆ GetVariablesIn()

override TStringArray SCR_AIDecoIsEnemyWithinRadius.GetVariablesIn ( )

Implements Node.

◆ GetVariablesOut()

override TStringArray SCR_AIDecoIsEnemyWithinRadius.GetVariablesOut ( )

Implements Node.

◆ TestFunction()

override bool SCR_AIDecoIsEnemyWithinRadius.TestFunction ( AIAgent owner)
protected

Implements DecoratorScripted.

◆ TestLocationOfKnownEnemies()

bool SCR_AIDecoIsEnemyWithinRadius.TestLocationOfKnownEnemies ( SCR_AIGroupUtilityComponent groupUtility,
AIWaypoint waypoint )

◆ VisibleInPalette()

static override bool SCR_AIDecoIsEnemyWithinRadius.VisibleInPalette ( )
staticprotected

Implements DecoratorScripted.

Member Data Documentation

◆ LOCATION_PORT

const string SCR_AIDecoIsEnemyWithinRadius.LOCATION_PORT = "LocationOut"
static

◆ s_aVarsIn

ref TStringArray SCR_AIDecoIsEnemyWithinRadius.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string WAYPOINT_PORT
Definition SCR_AIDecoIsEnemyWithinRadius.c:3

◆ s_aVarsOut

ref TStringArray SCR_AIDecoIsEnemyWithinRadius.s_aVarsOut
staticprotected
Initial value:
= {
}
static const string LOCATION_PORT
Definition SCR_AIDecoIsEnemyWithinRadius.c:4

◆ WAYPOINT_PORT

const string SCR_AIDecoIsEnemyWithinRadius.WAYPOINT_PORT = "WaypointIn"
static

The documentation for this interface was generated from the following file: