◆ GetOnHoverDescription()
override string SCR_AIDecoIsEnemyWithinRadius.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDecoIsEnemyWithinRadius.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIDecoIsEnemyWithinRadius.GetVariablesOut |
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◆ TestFunction()
override bool SCR_AIDecoIsEnemyWithinRadius.TestFunction |
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◆ TestLocationOfKnownEnemies()
◆ VisibleInPalette()
override bool SCR_AIDecoIsEnemyWithinRadius.VisibleInPalette |
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◆ LOCATION_PORT
const string SCR_AIDecoIsEnemyWithinRadius.LOCATION_PORT = "LocationOut" |
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◆ s_aVarsIn
ref TStringArray SCR_AIDecoIsEnemyWithinRadius.s_aVarsIn |
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Initial value:= {
}
static const string WAYPOINT_PORT
Definition: SCR_AIDecoIsEnemyWithinRadius.c:3
◆ s_aVarsOut
ref TStringArray SCR_AIDecoIsEnemyWithinRadius.s_aVarsOut |
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Initial value:= {
}
static const string LOCATION_PORT
Definition: SCR_AIDecoIsEnemyWithinRadius.c:4
◆ WAYPOINT_PORT
const string SCR_AIDecoIsEnemyWithinRadius.WAYPOINT_PORT = "WaypointIn" |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AIDecoIsEnemyWithinRadius.c