◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIDecoMachinegunnerBipod.GetOnHoverDescription  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIDecoMachinegunnerBipod.GetVariablesIn  | 
          ( | 
           | ) | 
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◆ OnInit()
      
        
          | override void SCR_AIDecoMachinegunnerBipod.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
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◆ TestFunction()
      
        
          | override bool SCR_AIDecoMachinegunnerBipod.TestFunction  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ m_ControlledEntity
  
  
      
        
          | IEntity SCR_AIDecoMachinegunnerBipod.m_ControlledEntity | 
         
       
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protected   | 
  
 
 
◆ m_fDistanceThreshold
  
  
      
        
          | float SCR_AIDecoMachinegunnerBipod.m_fDistanceThreshold | 
         
       
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protected   | 
  
 
 
◆ PORT_TARGET_POSITION
  
  
      
        
          | const string SCR_AIDecoMachinegunnerBipod.PORT_TARGET_POSITION = "TargetPos" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_TARGET_VISIBLE
  
  
      
        
          | const string SCR_AIDecoMachinegunnerBipod.PORT_TARGET_VISIBLE = "TargetVisible" | 
         
       
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staticprotected   | 
  
 
 
◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIDecoMachinegunnerBipod.c