◆ GetOnHoverDescription()
override string SCR_AIDecoMachinegunnerBipod.GetOnHoverDescription |
( |
| ) |
|
◆ GetVariablesIn()
override TStringArray SCR_AIDecoMachinegunnerBipod.GetVariablesIn |
( |
| ) |
|
◆ OnInit()
override void SCR_AIDecoMachinegunnerBipod.OnInit |
( |
AIAgent |
owner | ) |
|
◆ TestFunction()
override bool SCR_AIDecoMachinegunnerBipod.TestFunction |
( |
AIAgent |
owner | ) |
|
◆ m_ControlledEntity
IEntity SCR_AIDecoMachinegunnerBipod.m_ControlledEntity |
|
protected |
◆ m_fDistanceThreshold
float SCR_AIDecoMachinegunnerBipod.m_fDistanceThreshold |
|
protected |
◆ PORT_TARGET_POSITION
const string SCR_AIDecoMachinegunnerBipod.PORT_TARGET_POSITION = "TargetPos" |
|
staticprotected |
◆ PORT_TARGET_VISIBLE
const string SCR_AIDecoMachinegunnerBipod.PORT_TARGET_VISIBLE = "TargetVisible" |
|
staticprotected |
◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIDecoMachinegunnerBipod.c