◆ GetVariablesIn()
| override TStringArray SCR_AIDecoSuppressiveFire.GetVariablesIn |
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◆ TestFunction()
| override bool SCR_AIDecoSuppressiveFire.TestFunction |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIDecoSuppressiveFire.VisibleInPalette |
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◆ s_aVarsIn
| ref TStringArray SCR_AIDecoSuppressiveFire.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string TARGET_PORT
Definition SCR_AIDecoSuppressiveFire.c:4
◆ TARGET_PORT
| const string SCR_AIDecoSuppressiveFire.TARGET_PORT = "BaseTargetIn" |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIDecoSuppressiveFire.c