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override bool | TestFunction (AIAgent agent, IEntity controlled) |
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◆ TestFunction()
override bool SCR_AIDecoTestIsInVehicleCondition.TestFunction |
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AIAgent |
agent, |
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IEntity |
controlled |
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) |
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protected |
◆ VehicleHasEmptyCompartments()
bool SCR_AIDecoTestIsInVehicleCondition.VehicleHasEmptyCompartments |
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notnull IEntity |
vehicle, |
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SCR_AIBoardingParameters |
allowedCompartmentTypes |
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) |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIDecoTestIsInVehicleCondition.c