◆ GetOnHoverDescription()
override string SCR_AIDecoVectorDistance.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIDecoVectorDistance.GetVariablesIn |
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◆ TestFunction()
override bool SCR_AIDecoVectorDistance.TestFunction |
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AIAgent |
owner | ) |
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◆ m_fDistanceThreshold
float SCR_AIDecoVectorDistance.m_fDistanceThreshold |
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◆ PORT_DISTANCE_THRESHOLD
const string SCR_AIDecoVectorDistance.PORT_DISTANCE_THRESHOLD = "Threshold" |
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◆ PORT_VECTOR_0
const string SCR_AIDecoVectorDistance.PORT_VECTOR_0 = "Vector0" |
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◆ PORT_VECTOR_1
const string SCR_AIDecoVectorDistance.PORT_VECTOR_1 = "Vector1" |
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staticprotected |
◆ s_aVarsIn
ref TStringArray SCR_AIDecoVectorDistance.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_VECTOR_0
Definition: SCR_AIDecoVectorDistance.c:3
static const string PORT_VECTOR_1
Definition: SCR_AIDecoVectorDistance.c:4
static const string PORT_DISTANCE_THRESHOLD
Definition: SCR_AIDecoVectorDistance.c:5
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Logical/SCR_AIDecoVectorDistance.c