◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIDecoVectorDistance.GetOnHoverDescription  | 
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◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIDecoVectorDistance.GetVariablesIn  | 
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◆ TestFunction()
      
        
          | override bool SCR_AIDecoVectorDistance.TestFunction  | 
          ( | 
          AIAgent |           owner | ) | 
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◆ m_fDistanceThreshold
  
  
      
        
          | float SCR_AIDecoVectorDistance.m_fDistanceThreshold | 
         
       
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◆ PORT_DISTANCE_THRESHOLD
  
  
      
        
          | const string SCR_AIDecoVectorDistance.PORT_DISTANCE_THRESHOLD = "Threshold" | 
         
       
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◆ PORT_VECTOR_0
  
  
      
        
          | const string SCR_AIDecoVectorDistance.PORT_VECTOR_0 = "Vector0" | 
         
       
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◆ PORT_VECTOR_1
  
  
      
        
          | const string SCR_AIDecoVectorDistance.PORT_VECTOR_1 = "Vector1" | 
         
       
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◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIDecoVectorDistance.s_aVarsIn | 
         
       
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Initial value:= {
    }
static const string PORT_VECTOR_0
Definition SCR_AIDecoVectorDistance.c:3
 
static const string PORT_VECTOR_1
Definition SCR_AIDecoVectorDistance.c:4
 
static const string PORT_DISTANCE_THRESHOLD
Definition SCR_AIDecoVectorDistance.c:5
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Logical/SCR_AIDecoVectorDistance.c