◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIDecoWeaponUnobstructed.GetOnHoverDescription  | 
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◆ OnInit()
      
        
          | override void SCR_AIDecoWeaponUnobstructed.OnInit  | 
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          AIAgent |           owner | ) | 
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◆ TestFunction()
      
        
          | override bool SCR_AIDecoWeaponUnobstructed.TestFunction  | 
          ( | 
          AIAgent |           owner | ) | 
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◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIDecoWeaponUnobstructed.VisibleInPalette  | 
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           | ) | 
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static   | 
  
 
 
◆ m_bInitialized
  
  
      
        
          | bool SCR_AIDecoWeaponUnobstructed.m_bInitialized | 
         
       
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◆ m_CharacterController
◆ m_CompartmentAccess
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIDecoWeaponUnobstructed.c