◆ GetOnHoverDescription()
static override string SCR_AIDecoWeaponUnobstructed.GetOnHoverDescription |
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◆ OnInit()
override void SCR_AIDecoWeaponUnobstructed.OnInit |
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AIAgent | owner | ) |
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◆ TestFunction()
override bool SCR_AIDecoWeaponUnobstructed.TestFunction |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIDecoWeaponUnobstructed.VisibleInPalette |
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◆ m_bInitialized
bool SCR_AIDecoWeaponUnobstructed.m_bInitialized |
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◆ m_CharacterController
◆ m_CompartmentAccess
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIDecoWeaponUnobstructed.c