◆ EOnTaskSimulate()
override ENodeResult SCR_AIDrawDebugVector.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetOnHoverDescription()
override string SCR_AIDrawDebugVector.GetOnHoverDescription |
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protected |
◆ GetVariablesIn()
override TStringArray SCR_AIDrawDebugVector.GetVariablesIn |
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◆ VisibleInPalette()
override bool SCR_AIDrawDebugVector.VisibleInPalette |
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◆ arrow
ref Shape SCR_AIDrawDebugVector.arrow |
◆ PORT_POS_END
const string SCR_AIDrawDebugVector.PORT_POS_END = "EndPosIn" |
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static |
◆ PORT_POS_START
const string SCR_AIDrawDebugVector.PORT_POS_START = "StartPosIn" |
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static |
◆ s_aVarsIn
ref TStringArray SCR_AIDrawDebugVector.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_POS_END
Definition: SCR_AIDrawDebugVector.c:4
static const string PORT_POS_START
Definition: SCR_AIDrawDebugVector.c:3
◆ sphere
ref Shape SCR_AIDrawDebugVector.sphere |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Debug/SCR_AIDrawDebugVector.c