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Arma Reforger Script API
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Evaluates an expected weapon at Weapon&Target selector and returns the weapon, magazine and muzzle. More...
Public Member Functions | |
| override void | OnInit (AIAgent owner) |
| override ENodeResult | EOnTaskSimulate (AIAgent owner, float dt) |
| Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state. | |
| override TStringArray | GetVariablesOut () |
Public Member Functions inherited from AITaskScripted | |
| void | OnEnter (AIAgent owner) |
| void | OnAbort (AIAgent owner, Node nodeCausingAbort) |
Public Member Functions inherited from Node | |
| proto external int | GetNodeID () |
| proto external TypeName | GetVariableType (bool inputPort, string name) |
| proto bool | GetVariableIn (string name, out void val) |
| proto void | SetVariableOut (string name, void val) |
| proto void | ClearVariable (string name) |
| proto void | GetCallstackStr (out string val) |
| proto void | GetParentTreeName (out string val) |
Static Public Member Functions | |
| static override bool | VisibleInPalette () |
Protected Attributes | |
| SCR_AICombatComponent | m_CombatComponent |
Static Protected Attributes | |
| static const string | PORT_WEAPON_COMPONENT = "WeaponComponent" |
| static const string | PORT_MAGAZINE_COMPONENT = "MagazineComponent" |
| static const string | PORT_MUZZLE_ID = "MuzzleId" |
| static ref TStringArray | s_aVarsOut |
Static Protected Attributes inherited from Node | |
| static ref TStringArray | m_aEmptyVars = {} |
Additional Inherited Members | |
Protected Member Functions inherited from AITaskScripted | |
| string | GetNodeMiddleText () |
Protected Member Functions inherited from Node | |
| TStringArray | GetVariablesIn () |
Static Protected Member Functions inherited from Node | |
| static string | GetOnHoverDescription () |
| static bool | CanReturnRunning () |
Evaluates an expected weapon at Weapon&Target selector and returns the weapon, magazine and muzzle.
| override ENodeResult SCR_AIEvaluateExpectedWeapon.EOnTaskSimulate | ( | AIAgent | owner, |
| float | dt ) |
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
| override TStringArray SCR_AIEvaluateExpectedWeapon.GetVariablesOut | ( | ) |
Implements Node.
| override void SCR_AIEvaluateExpectedWeapon.OnInit | ( | AIAgent | owner | ) |
Implements AITaskScripted.
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Implements Node.
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