Arma Reforger Script API
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SCR_AIEvaluateSuppressionWeapon Interface Reference

Evaluates a weapon useful for suppressive fire at Weapon&Target selector and returns the weapon, magazine and muzzle. More...

Inheritance diagram for SCR_AIEvaluateSuppressionWeapon:

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
override TStringArray GetVariablesOut ()
 
override TStringArray GetVariablesIn ()
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Attributes

SCR_AICombatComponent m_CombatComponent
 

Static Protected Attributes

static const string PORT_DISTANCE = "Distance"
 
static const string PORT_WEAPON_COMPONENT = "WeaponComponent"
 
static const string PORT_MAGAZINE_COMPONENT = "MagazineComponent"
 
static const string PORT_MUZZLE_ID = "MuzzleId"
 
static ref TStringArray s_aVarsOut
 
static ref TStringArray s_aVarsIn
 

Detailed Description

Evaluates a weapon useful for suppressive fire at Weapon&Target selector and returns the weapon, magazine and muzzle.

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIEvaluateSuppressionWeapon.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ GetVariablesIn()

override TStringArray SCR_AIEvaluateSuppressionWeapon.GetVariablesIn ( )

◆ GetVariablesOut()

override TStringArray SCR_AIEvaluateSuppressionWeapon.GetVariablesOut ( )

◆ OnInit()

override void SCR_AIEvaluateSuppressionWeapon.OnInit ( AIAgent owner)

◆ VisibleInPalette()

static override bool SCR_AIEvaluateSuppressionWeapon.VisibleInPalette ( )
static

Member Data Documentation

◆ m_CombatComponent

SCR_AICombatComponent SCR_AIEvaluateSuppressionWeapon.m_CombatComponent
protected

◆ PORT_DISTANCE

const string SCR_AIEvaluateSuppressionWeapon.PORT_DISTANCE = "Distance"
staticprotected

◆ PORT_MAGAZINE_COMPONENT

const string SCR_AIEvaluateSuppressionWeapon.PORT_MAGAZINE_COMPONENT = "MagazineComponent"
staticprotected

◆ PORT_MUZZLE_ID

const string SCR_AIEvaluateSuppressionWeapon.PORT_MUZZLE_ID = "MuzzleId"
staticprotected

◆ PORT_WEAPON_COMPONENT

const string SCR_AIEvaluateSuppressionWeapon.PORT_WEAPON_COMPONENT = "WeaponComponent"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AIEvaluateSuppressionWeapon.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_DISTANCE
Definition SCR_AIEvaluateSuppressionWeapon.c:7

◆ s_aVarsOut

ref TStringArray SCR_AIEvaluateSuppressionWeapon.s_aVarsOut
staticprotected
Initial value:
= {
}
static const string PORT_MUZZLE_ID
Definition SCR_AIEvaluateSuppressionWeapon.c:12
static const string PORT_WEAPON_COMPONENT
Definition SCR_AIEvaluateSuppressionWeapon.c:10
static const string PORT_MAGAZINE_COMPONENT
Definition SCR_AIEvaluateSuppressionWeapon.c:11

The documentation for this interface was generated from the following file: