◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetAimDistanceCompensation.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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◆ GetOnHoverDescription()
override string SCR_AIGetAimDistanceCompensation.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetAimDistanceCompensation.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetAimDistanceCompensation.GetVariablesOut |
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◆ OnInit()
override void SCR_AIGetAimDistanceCompensation.OnInit |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIGetAimDistanceCompensation.VisibleInPalette |
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◆ INITIAL_SPEED_COEFFICIENT
string SCR_AIGetAimDistanceCompensation.INITIAL_SPEED_COEFFICIENT = "InitialSpeedCoefficient" |
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◆ m_WeaponMgr
◆ s_aVarsIn
◆ s_aVarsOut
ref TStringArray SCR_AIGetAimDistanceCompensation.s_aVarsOut = {VECTOR_OUT_PORT} |
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◆ TARGET_ENTITY_PORT
string SCR_AIGetAimDistanceCompensation.TARGET_ENTITY_PORT = "TargetEntity" |
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staticprotected |
◆ TARGET_POSITION_PORT
string SCR_AIGetAimDistanceCompensation.TARGET_POSITION_PORT = "TargetPosition" |
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◆ VECTOR_IN_PORT
string SCR_AIGetAimDistanceCompensation.VECTOR_IN_PORT = "VectorIn" |
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staticprotected |
◆ VECTOR_OUT_PORT
string SCR_AIGetAimDistanceCompensation.VECTOR_OUT_PORT = "VectorOut" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Aiming/SCR_AIGetAimDistanceCompensation.c