Arma Reforger Script API
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SCR_AIGetAimDistanceCompensation Interface Reference
Inheritance diagram for SCR_AIGetAimDistanceCompensation:
AITaskScripted AITask Node

Public Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override TStringArray GetVariablesOut ()
 
override TStringArray GetVariablesIn ()
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Static Protected Member Functions

static override string GetOnHoverDescription ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Protected Attributes

SCR_AICombatComponent m_CombatComp
 

Static Protected Attributes

static string TARGET_ENTITY_PORT = "TargetEntity"
 
static string TARGET_POSITION_PORT = "TargetPosition"
 
static string VECTOR_IN_PORT = "VectorIn"
 
static string INITIAL_SPEED_COEFFICIENT = "InitialSpeedCoefficient"
 
static string VECTOR_OUT_PORT = "VectorOut"
 
static ref TStringArray s_aVarsOut = {VECTOR_OUT_PORT}
 
static ref TStringArray s_aVarsIn = {TARGET_ENTITY_PORT, TARGET_POSITION_PORT, VECTOR_IN_PORT, INITIAL_SPEED_COEFFICIENT}
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIGetAimDistanceCompensation.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetOnHoverDescription()

static override string SCR_AIGetAimDistanceCompensation.GetOnHoverDescription ( )
staticprotected

Implements Node.

◆ GetVariablesIn()

override TStringArray SCR_AIGetAimDistanceCompensation.GetVariablesIn ( )

Implements Node.

◆ GetVariablesOut()

override TStringArray SCR_AIGetAimDistanceCompensation.GetVariablesOut ( )

Implements Node.

◆ OnInit()

override void SCR_AIGetAimDistanceCompensation.OnInit ( AIAgent owner)

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AIGetAimDistanceCompensation.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ INITIAL_SPEED_COEFFICIENT

string SCR_AIGetAimDistanceCompensation.INITIAL_SPEED_COEFFICIENT = "InitialSpeedCoefficient"
staticprotected

◆ m_CombatComp

SCR_AICombatComponent SCR_AIGetAimDistanceCompensation.m_CombatComp
protected

◆ s_aVarsIn

ref TStringArray SCR_AIGetAimDistanceCompensation.s_aVarsIn = {TARGET_ENTITY_PORT, TARGET_POSITION_PORT, VECTOR_IN_PORT, INITIAL_SPEED_COEFFICIENT}
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AIGetAimDistanceCompensation.s_aVarsOut = {VECTOR_OUT_PORT}
staticprotected

◆ TARGET_ENTITY_PORT

string SCR_AIGetAimDistanceCompensation.TARGET_ENTITY_PORT = "TargetEntity"
staticprotected

◆ TARGET_POSITION_PORT

string SCR_AIGetAimDistanceCompensation.TARGET_POSITION_PORT = "TargetPosition"
staticprotected

◆ VECTOR_IN_PORT

string SCR_AIGetAimDistanceCompensation.VECTOR_IN_PORT = "VectorIn"
staticprotected

◆ VECTOR_OUT_PORT

string SCR_AIGetAimDistanceCompensation.VECTOR_OUT_PORT = "VectorOut"
staticprotected

The documentation for this interface was generated from the following file: