◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetMuzzleMagazineWell.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetOnHoverDescription()
override string SCR_AIGetMuzzleMagazineWell.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetMuzzleMagazineWell.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetMuzzleMagazineWell.GetVariablesOut |
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◆ VisibleInPalette()
override bool SCR_AIGetMuzzleMagazineWell.VisibleInPalette |
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◆ MAGAZINE_WELL_PORT
const string SCR_AIGetMuzzleMagazineWell.MAGAZINE_WELL_PORT = "MagazineWell" |
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static |
◆ MAGAZINE_WELL_TYPE_PORT
const string SCR_AIGetMuzzleMagazineWell.MAGAZINE_WELL_TYPE_PORT = "MagazineWellType" |
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static |
◆ MUZZLE_ID_PORT
const static string SCR_AIGetMuzzleMagazineWell.MUZZLE_ID_PORT = "MuzzleId" |
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staticprotected |
◆ s_aVarsIn
◆ s_aVarsOut
◆ WEAPON_COMPONENT_PORT
const static string SCR_AIGetMuzzleMagazineWell.WEAPON_COMPONENT_PORT = "WeaponComponent" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIGetMuzzleMagazineWell.c