◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetMuzzleMagazineWell.EOnTaskSimulate  | 
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          AIAgent |           owner,  | 
        
        
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          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIGetMuzzleMagazineWell.GetOnHoverDescription  | 
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◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIGetMuzzleMagazineWell.GetVariablesIn  | 
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           | ) | 
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◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetMuzzleMagazineWell.GetVariablesOut  | 
          ( | 
           | ) | 
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◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetMuzzleMagazineWell.VisibleInPalette  | 
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◆ MAGAZINE_WELL_PORT
  
  
      
        
          | const string SCR_AIGetMuzzleMagazineWell.MAGAZINE_WELL_PORT = "MagazineWell" | 
         
       
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◆ MAGAZINE_WELL_TYPE_PORT
  
  
      
        
          | const string SCR_AIGetMuzzleMagazineWell.MAGAZINE_WELL_TYPE_PORT = "MagazineWellType" | 
         
       
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◆ MUZZLE_ID_PORT
  
  
      
        
          | const static string SCR_AIGetMuzzleMagazineWell.MUZZLE_ID_PORT = "MuzzleId" | 
         
       
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staticprotected   | 
  
 
 
◆ s_aVarsIn
◆ s_aVarsOut
◆ WEAPON_COMPONENT_PORT
  
  
      
        
          | const static string SCR_AIGetMuzzleMagazineWell.WEAPON_COMPONENT_PORT = "WeaponComponent" | 
         
       
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staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIGetMuzzleMagazineWell.c