◆ DrawDebug()
void SCR_AIGetPosForwardToTarget.DrawDebug |
( |
| ) |
|
◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetPosForwardToTarget.EOnTaskSimulate |
( |
AIAgent |
owner, |
|
|
float |
dt |
|
) |
| |
◆ GetOnHoverDescription()
override string SCR_AIGetPosForwardToTarget.GetOnHoverDescription |
( |
| ) |
|
|
protected |
◆ GetVariablesIn()
override TStringArray SCR_AIGetPosForwardToTarget.GetVariablesIn |
( |
| ) |
|
◆ GetVariablesOut()
override TStringArray SCR_AIGetPosForwardToTarget.GetVariablesOut |
( |
| ) |
|
◆ OnInit()
override void SCR_AIGetPosForwardToTarget.OnInit |
( |
AIAgent |
owner | ) |
|
◆ VisibleInPalette()
override bool SCR_AIGetPosForwardToTarget.VisibleInPalette |
( |
| ) |
|
◆ m_Distance
float SCR_AIGetPosForwardToTarget.m_Distance |
◆ m_ResultVector
vector SCR_AIGetPosForwardToTarget.m_ResultVector |
|
protected |
◆ m_Target
IEntity SCR_AIGetPosForwardToTarget.m_Target |
|
protected |
◆ m_vPosition
vector SCR_AIGetPosForwardToTarget.m_vPosition |
|
protected |
◆ PORT_DISTANCE
const string SCR_AIGetPosForwardToTarget.PORT_DISTANCE = "Distance" |
|
static |
◆ PORT_RESULT_VECTOR
const string SCR_AIGetPosForwardToTarget.PORT_RESULT_VECTOR = "ResultVector" |
|
static |
◆ PORT_TARGET
const string SCR_AIGetPosForwardToTarget.PORT_TARGET = "Target" |
|
static |
◆ s_aVarsIn
ref TStringArray SCR_AIGetPosForwardToTarget.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string PORT_TARGET
Definition: SCR_AIGetPosForwardToTarget.c:5
static const string PORT_DISTANCE
Definition: SCR_AIGetPosForwardToTarget.c:3
◆ s_aVarsOut
ref TStringArray SCR_AIGetPosForwardToTarget.s_aVarsOut |
|
staticprotected |
Initial value:= {
}
static const string PORT_RESULT_VECTOR
Definition: SCR_AIGetPosForwardToTarget.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetPosForwardToTarget.c