◆ DrawDebug()
      
        
          | void SCR_AIGetPosForwardToTarget.DrawDebug  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetPosForwardToTarget.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIGetPosForwardToTarget.GetOnHoverDescription  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIGetPosForwardToTarget.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetPosForwardToTarget.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIGetPosForwardToTarget.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetPosForwardToTarget.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_Distance
      
        
          | float SCR_AIGetPosForwardToTarget.m_Distance | 
        
      
 
 
◆ m_ResultVector
  
  
      
        
          | vector SCR_AIGetPosForwardToTarget.m_ResultVector | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Target
  
  
      
        
          | IEntity SCR_AIGetPosForwardToTarget.m_Target | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_vPosition
  
  
      
        
          | vector SCR_AIGetPosForwardToTarget.m_vPosition | 
         
       
   | 
  
protected   | 
  
 
 
◆ PORT_DISTANCE
  
  
      
        
          | const string SCR_AIGetPosForwardToTarget.PORT_DISTANCE = "Distance" | 
         
       
   | 
  
static   | 
  
 
 
◆ PORT_RESULT_VECTOR
  
  
      
        
          | const string SCR_AIGetPosForwardToTarget.PORT_RESULT_VECTOR = "ResultVector" | 
         
       
   | 
  
static   | 
  
 
 
◆ PORT_TARGET
  
  
      
        
          | const string SCR_AIGetPosForwardToTarget.PORT_TARGET = "Target" | 
         
       
   | 
  
static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIGetPosForwardToTarget.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_TARGET
Definition SCR_AIGetPosForwardToTarget.c:5
 
static const string PORT_DISTANCE
Definition SCR_AIGetPosForwardToTarget.c:3
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetPosForwardToTarget.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_RESULT_VECTOR
Definition SCR_AIGetPosForwardToTarget.c:4
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetPosForwardToTarget.c