◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetRandomPoint.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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◆ GetOnHoverDescription()
override string SCR_AIGetRandomPoint.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetRandomPoint.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetRandomPoint.GetVariablesOut |
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◆ OnEnter()
override void SCR_AIGetRandomPoint.OnEnter |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIGetRandomPoint.VisibleInPalette |
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◆ EXCLUSION_RADIUS_PORT
const string SCR_AIGetRandomPoint.EXCLUSION_RADIUS_PORT = "ExclusionRadius" |
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◆ m_ExclusionRadius
float SCR_AIGetRandomPoint.m_ExclusionRadius |
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◆ m_Radius
float SCR_AIGetRandomPoint.m_Radius |
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◆ ORIGIN_PORT
const string SCR_AIGetRandomPoint.ORIGIN_PORT = "Origin" |
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◆ PORT_RESULT_VECTOR
const string SCR_AIGetRandomPoint.PORT_RESULT_VECTOR = "ResultVector" |
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◆ RADIUS_PORT
const string SCR_AIGetRandomPoint.RADIUS_PORT = "Radius" |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetRandomPoint.s_aVarsIn |
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Initial value:= {
}
static const string RADIUS_PORT
Definition: SCR_AIGetRandomPoint.c:5
static const string WAYPOINT_PORT
Definition: SCR_AIGetRandomPoint.c:3
static const string ORIGIN_PORT
Definition: SCR_AIGetRandomPoint.c:4
◆ s_aVarsOut
ref TStringArray SCR_AIGetRandomPoint.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_RESULT_VECTOR
Definition: SCR_AIGetRandomPoint.c:7
◆ WAYPOINT_PORT
const string SCR_AIGetRandomPoint.WAYPOINT_PORT = "Waypoint" |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetRandomPoint.c