◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetRandomPoint.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIGetRandomPoint.GetOnHoverDescription  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIGetRandomPoint.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetRandomPoint.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnEnter()
      
        
          | override void SCR_AIGetRandomPoint.OnEnter  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetRandomPoint.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
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static   | 
  
 
 
◆ EXCLUSION_RADIUS_PORT
  
  
      
        
          | const string SCR_AIGetRandomPoint.EXCLUSION_RADIUS_PORT = "ExclusionRadius" | 
         
       
   | 
  
static   | 
  
 
 
◆ m_ExclusionRadius
  
  
      
        
          | float SCR_AIGetRandomPoint.m_ExclusionRadius | 
         
       
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protected   | 
  
 
 
◆ m_Radius
  
  
      
        
          | float SCR_AIGetRandomPoint.m_Radius | 
         
       
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protected   | 
  
 
 
◆ ORIGIN_PORT
  
  
      
        
          | const string SCR_AIGetRandomPoint.ORIGIN_PORT = "Origin" | 
         
       
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static   | 
  
 
 
◆ PORT_RESULT_VECTOR
  
  
      
        
          | const string SCR_AIGetRandomPoint.PORT_RESULT_VECTOR = "ResultVector" | 
         
       
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static   | 
  
 
 
◆ RADIUS_PORT
  
  
      
        
          | const string SCR_AIGetRandomPoint.RADIUS_PORT = "Radius" | 
         
       
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static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIGetRandomPoint.s_aVarsIn | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string RADIUS_PORT
Definition SCR_AIGetRandomPoint.c:5
 
static const string WAYPOINT_PORT
Definition SCR_AIGetRandomPoint.c:3
 
static const string ORIGIN_PORT
Definition SCR_AIGetRandomPoint.c:4
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetRandomPoint.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_RESULT_VECTOR
Definition SCR_AIGetRandomPoint.c:7
 
 
 
 
◆ WAYPOINT_PORT
  
  
      
        
          | const string SCR_AIGetRandomPoint.WAYPOINT_PORT = "Waypoint" | 
         
       
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static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetRandomPoint.c