◆ EOnTaskSimulate()
| override ENodeResult SCR_AIGetRandomPoint.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
| static override string SCR_AIGetRandomPoint.GetOnHoverDescription |
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staticprotected |
◆ GetVariablesIn()
| override TStringArray SCR_AIGetRandomPoint.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AIGetRandomPoint.GetVariablesOut |
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◆ OnEnter()
| override void SCR_AIGetRandomPoint.OnEnter |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIGetRandomPoint.VisibleInPalette |
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◆ EXCLUSION_RADIUS_PORT
| const string SCR_AIGetRandomPoint.EXCLUSION_RADIUS_PORT = "ExclusionRadius" |
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◆ m_ExclusionRadius
| float SCR_AIGetRandomPoint.m_ExclusionRadius |
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◆ m_Radius
| float SCR_AIGetRandomPoint.m_Radius |
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◆ ORIGIN_PORT
| const string SCR_AIGetRandomPoint.ORIGIN_PORT = "Origin" |
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◆ PORT_RESULT_VECTOR
| const string SCR_AIGetRandomPoint.PORT_RESULT_VECTOR = "ResultVector" |
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◆ RADIUS_PORT
| const string SCR_AIGetRandomPoint.RADIUS_PORT = "Radius" |
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◆ s_aVarsIn
| ref TStringArray SCR_AIGetRandomPoint.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string RADIUS_PORT
Definition SCR_AIGetRandomPoint.c:5
static const string WAYPOINT_PORT
Definition SCR_AIGetRandomPoint.c:3
static const string ORIGIN_PORT
Definition SCR_AIGetRandomPoint.c:4
◆ s_aVarsOut
| ref TStringArray SCR_AIGetRandomPoint.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_RESULT_VECTOR
Definition SCR_AIGetRandomPoint.c:7
◆ WAYPOINT_PORT
| const string SCR_AIGetRandomPoint.WAYPOINT_PORT = "Waypoint" |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetRandomPoint.c