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bool | FindPosition2D (out vector randomPos, vector randomSphereOrigin, float randomSphereRadius, vector excludeSphereOrigin=vector.Zero, float excludeRadius=0, int iterationCount=50) |
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override string | GetOnHoverDescription () |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetRandomPointWithExclude.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ FindPosition2D()
bool SCR_AIGetRandomPointWithExclude.FindPosition2D |
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out vector |
randomPos, |
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vector |
randomSphereOrigin, |
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float |
randomSphereRadius, |
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vector |
excludeSphereOrigin = vector::Zero , |
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float |
excludeRadius = 0 , |
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int |
iterationCount = 50 |
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) |
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protected |
◆ GetOnHoverDescription()
override string SCR_AIGetRandomPointWithExclude.GetOnHoverDescription |
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protected |
◆ GetVariablesIn()
override array< string > SCR_AIGetRandomPointWithExclude.GetVariablesIn |
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◆ GetVariablesOut()
override array< string > SCR_AIGetRandomPointWithExclude.GetVariablesOut |
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◆ VisibleInPalette()
override bool SCR_AIGetRandomPointWithExclude.VisibleInPalette |
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◆ ENTITY_PORT
const string SCR_AIGetRandomPointWithExclude.ENTITY_PORT = "Entity" |
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◆ EXCLUSION_ORIGIN_PORT
const string SCR_AIGetRandomPointWithExclude.EXCLUSION_ORIGIN_PORT = "ExclusionCenter" |
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◆ EXCLUSION_RADIUS_PORT
const string SCR_AIGetRandomPointWithExclude.EXCLUSION_RADIUS_PORT = "ExclusionRadius" |
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◆ m_fExcludeRadius
float SCR_AIGetRandomPointWithExclude.m_fExcludeRadius |
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◆ m_fSearchRadius
float SCR_AIGetRandomPointWithExclude.m_fSearchRadius |
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◆ m_iIterationCount
int SCR_AIGetRandomPointWithExclude.m_iIterationCount |
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◆ m_vExcludeCenter
vector SCR_AIGetRandomPointWithExclude.m_vExcludeCenter |
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protected |
◆ m_vSearchCenter
vector SCR_AIGetRandomPointWithExclude.m_vSearchCenter |
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protected |
◆ ORIGIN_PORT
const string SCR_AIGetRandomPointWithExclude.ORIGIN_PORT = "SearchCenter" |
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◆ PORT_RESULT_VECTOR
const string SCR_AIGetRandomPointWithExclude.PORT_RESULT_VECTOR = "Position" |
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◆ RADIUS_PORT
const string SCR_AIGetRandomPointWithExclude.RADIUS_PORT = "SearchRadius" |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetRandomPointWithExclude.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string EXCLUSION_ORIGIN_PORT
Definition: SCR_AIGetRandomPointWithExclude.c:6
static const string ORIGIN_PORT
Definition: SCR_AIGetRandomPointWithExclude.c:4
static const string ENTITY_PORT
Definition: SCR_AIGetRandomPointWithExclude.c:3
static const string RADIUS_PORT
Definition: SCR_AIGetRandomPointWithExclude.c:5
static const string EXCLUSION_RADIUS_PORT
Definition: SCR_AIGetRandomPointWithExclude.c:7
◆ s_aVarsOut
ref TStringArray SCR_AIGetRandomPointWithExclude.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_RESULT_VECTOR
Definition: SCR_AIGetRandomPointWithExclude.c:8
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetRandomPointWithExclude.c