Arma Reforger Script API
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SCR_AIGoalReaction Interface Reference
Inheritance diagram for SCR_AIGoalReaction:
SCR_AIGoalReaction_Animate SCR_AIGoalReaction_ArtillerySupport SCR_AIGoalReaction_Attack SCR_AIGoalReaction_AttackCluster SCR_AIGoalReaction_AttackClusterDone SCR_AIGoalReaction_Cancel SCR_AIGoalReaction_CoverCluster SCR_AIGoalReaction_Defend SCR_AIGoalReaction_FireIllumFlareAt SCR_AIGoalReaction_Follow SCR_AIGoalReaction_GetInVehicle SCR_AIGoalReaction_GetOutVehicle SCR_AIGoalReaction_Heal SCR_AIGoalReaction_HealWait SCR_AIGoalReaction_Investigate SCR_AIGoalReaction_Move SCR_AIGoalReaction_MoveInFormation SCR_AIGoalReaction_OpenNavlinkDoor SCR_AIGoalReaction_PerformAction SCR_AIGoalReaction_PickupInventoryItems SCR_AIGoalReaction_ProvideAmmo SCR_AIGoalReaction_Retreat SCR_AIGoalReaction_SeekAndDestroy SCR_AIGoalReaction_Suppress SCR_AIGoalReaction_ThrowGrenadeTo

Public Member Functions

void PerformReaction (notnull SCR_AIUtilityComponent utility, SCR_AIMessageBase message)
 
void PerformReaction (notnull SCR_AIGroupUtilityComponent utility, SCR_AIMessageBase message)
 

Public Attributes

string m_OverrideBehaviorTree
 
EMessageType_Goal m_eType
 

Member Function Documentation

◆ PerformReaction() [1/2]

◆ PerformReaction() [2/2]

Member Data Documentation

◆ m_eType

EMessageType_Goal SCR_AIGoalReaction.m_eType

◆ m_OverrideBehaviorTree

string SCR_AIGoalReaction.m_OverrideBehaviorTree

The documentation for this interface was generated from the following file: