◆ PerformReaction() [1/2]
◆ PerformReaction() [2/2]
Implemented in SCR_AIGoalReaction_Attack, SCR_AIGoalReaction_AttackCluster, SCR_AIGoalReaction_AttackClusterDone, SCR_AIGoalReaction_CoverCluster, SCR_AIGoalReaction_Move, SCR_AIGoalReaction_Follow, SCR_AIGoalReaction_Investigate, SCR_AIGoalReaction_MoveInFormation, SCR_AIGoalReaction_GetInVehicle, SCR_AIGoalReaction_GetOutVehicle, SCR_AIGoalReaction_Heal, SCR_AIGoalReaction_HealWait, SCR_AIGoalReaction_Defend, SCR_AIGoalReaction_PerformAction, SCR_AIGoalReaction_OpenNavlinkDoor, SCR_AIGoalReaction_Cancel, SCR_AIGoalReaction_ThrowGrenadeTo, SCR_AIGoalReaction_FireIllumFlareAt, SCR_AIGoalReaction_ProvideAmmo, SCR_AIGoalReaction_PickupInventoryItems, SCR_AIGoalReaction_Suppress, and SCR_AIGoalReaction_Animate.
◆ m_eType
EMessageType_Goal SCR_AIGoalReaction.m_eType |
◆ m_OverrideBehaviorTree
string SCR_AIGoalReaction.m_OverrideBehaviorTree |
The documentation for this interface was generated from the following file:
- Game/AI/Reaction/SCR_AIGoalReaction.c