_WB_OnKeyChanged(BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent) | SCR_AIGroup | |
AddAgentFromControlledEntity(notnull IEntity controlledEntity) | SCR_AIGroup | |
AddAIEntityToGroup(IEntity entity) | SCR_AIGroup | |
AddDeniedRequester(int playerID) | SCR_AIGroup | |
AddOnGadgetsLoadedListener(int playerID, notnull IEntity controlledEntity) | SCR_AIGroup | |
AddPlayer(int playerID) | SCR_AIGroup | |
AddRequester(int playerID) | SCR_AIGroup | |
AddUsableVehicle(IEntity vehicle) | SCR_AIGroup | |
AddVehiclesStatic(array< string > aVehicleNames) | SCR_AIGroup | |
AddWaypointsDynamic(out array< IEntity > entityInstanceList, array< ref SCR_WaypointPrefabLocation > prefabs) | SCR_AIGroup | |
AddWaypointsStatic(array< string > aWaypointNames) | SCR_AIGroup | |
AddWaypointToGroup(AIWaypoint waypoint) | SCR_AIGroup | |
AllocateCompartment(BaseCompartmentSlot compartment) | SCR_AIGroup | |
AllocateSmartActions(array< AISmartActionComponent > components) | SCR_AIGroup | |
BeginDelayedSpawn() | SCR_AIGroup | |
BelongedToGroup(int playerID) | SCR_AIGroup | |
BroadCastSetFaction(int factionIndex) | SCR_AIGroup | protected |
CheckForLeader(int playerID, bool noLeaderAllowed) | SCR_AIGroup | |
ClearDeniedRequester() | SCR_AIGroup | |
ClearRefs(out array< IEntity > entityList) | SCR_AIGroup | |
ClearRequesters() | SCR_AIGroup | |
CreateUnitEntities(bool editMode, array< ResourceName > entityResourceNames) | SCR_AIGroup | protected |
DecreaseDeployedRadioCount() | SCR_AIGroup | |
DestroyEntities(out array< IEntity > entityList) | SCR_AIGroup | protected |
EndDelayedSpawn() | SCR_AIGroup | |
EOnFrame(IEntity owner, float timeSlice) | SCR_AIGroup | protected |
EOnInit(IEntity owner) | SCR_AIGroup | |
Event_OnAgentAdded | SCR_AIGroup | protected |
Event_OnAgentRemoved | SCR_AIGroup | protected |
Event_OnAllDelayedEntitySpawned | SCR_AIGroup | protected |
Event_OnCurrentWaypointChanged | SCR_AIGroup | protected |
Event_OnEmpty | SCR_AIGroup | protected |
Event_OnFactionChanged | SCR_AIGroup | protected |
Event_OnInit | SCR_AIGroup | protected |
Event_OnLeaderChanged | SCR_AIGroup | protected |
Event_OnWaypointAdded | SCR_AIGroup | protected |
Event_OnWaypointCompleted | SCR_AIGroup | protected |
Event_OnWaypointRemoved | SCR_AIGroup | protected |
GetAgentCountIncludingMasterAndSlaves() | SCR_AIGroup | |
GetAIMembers() | SCR_AIGroup | |
GetAllocatedCompartments(out array< BaseCompartmentSlot > allocatedCompartments) | SCR_AIGroup | |
GetAllocatedSmartActions(out array< AISmartActionComponent > allocatedComponents) | SCR_AIGroup | |
GetCallsigns(out string company, out string platoon, out string squad, out string character, out string format) | SCR_AIGroup | |
GetCustomDescription() | SCR_AIGroup | |
GetCustomName() | SCR_AIGroup | |
GetCustomNameWithOriginal() | SCR_AIGroup | |
GetDeleteIfNoPlayer() | SCR_AIGroup | |
GetDeniedRequesters(out array< int > valueArray) | SCR_AIGroup | |
GetDeployedRadioCount() | SCR_AIGroup | |
GetDescriptionAuthorID() | SCR_AIGroup | |
GetFaction() | SCR_AIGroup | |
GetFactionIndex() | SCR_AIGroup | |
GetFactionName() | SCR_AIGroup | |
GetFlagIsFromImageSet() | SCR_AIGroup | |
GetGroupFlag() | SCR_AIGroup | |
GetGroupID() | SCR_AIGroup | |
GetGroupUtilityComponent() | SCR_AIGroup | |
GetLeaderID() | SCR_AIGroup | |
GetMaster() | SCR_AIGroup | |
GetMaxMembers() | SCR_AIGroup | |
GetNameAuthorID() | SCR_AIGroup | |
GetNumberOfMembersToSpawn() | SCR_AIGroup | |
GetOnAgentAdded() | SCR_AIGroup | |
GetOnAgentRemoved() | SCR_AIGroup | |
GetOnAllDelayedEntitySpawned() | SCR_AIGroup | |
GetOnCurrentWaypointChanged() | SCR_AIGroup | |
GetOnCustomDescriptionChanged() | SCR_AIGroup | static |
GetOnCustomNameChanged() | SCR_AIGroup | static |
GetOnEmpty() | SCR_AIGroup | |
GetOnFactionChanged() | SCR_AIGroup | |
GetOnFlagSelected() | SCR_AIGroup | static |
GetOnFrequencyChanged() | SCR_AIGroup | static |
GetOnInit() | SCR_AIGroup | |
GetOnJoinPrivateGroupCancel() | SCR_AIGroup | static |
GetOnJoinPrivateGroupConfirm() | SCR_AIGroup | static |
GetOnJoinPrivateGroupRequest() | SCR_AIGroup | static |
GetOnLeaderChanged() | SCR_AIGroup | |
GetOnMemberStateChange() | SCR_AIGroup | |
GetOnPlayerAdded() | SCR_AIGroup | static |
GetOnPlayerLeaderChanged() | SCR_AIGroup | static |
GetOnPlayerRemoved() | SCR_AIGroup | static |
GetOnPrivateGroupChanged() | SCR_AIGroup | static |
GetOnWaypointAdded() | SCR_AIGroup | |
GetOnWaypointCompleted() | SCR_AIGroup | |
GetOnWaypointRemoved() | SCR_AIGroup | |
GetPlayerAndAgentCount(bool checkMasterAndSlaves=false) | SCR_AIGroup | |
GetPlayerCount(bool checkMasterAndSlaves=false) | SCR_AIGroup | |
GetPlayerIDs() | SCR_AIGroup | |
GetRadioFrequency() | SCR_AIGroup | |
GetRequesterIDs(out array< int > valueArray) | SCR_AIGroup | |
GetSlave() | SCR_AIGroup | |
GetSpawnImmediately() | SCR_AIGroup | |
GetTotalAgentCount() | SCR_AIGroup | |
GetTotalPlayerCount() | SCR_AIGroup | |
GetUsableVehicles(out array< IEntity > usableVehicles) | SCR_AIGroup | |
GetUsableVehiclesCount() | SCR_AIGroup | |
HasRequesterID(int id) | SCR_AIGroup | |
IgnoreSnapToTerrain(bool ignore) | SCR_AIGroup | static |
IgnoreSpawning(bool ignore) | SCR_AIGroup | static |
IncreaseDeployedRadioCount() | SCR_AIGroup | |
InitFactionKey(string factionKey) | SCR_AIGroup | |
InvokeSubagentsOnWaypointChanged(AIWaypoint newWaypoint) | SCR_AIGroup | protected |
IsAIControlledCharacterMember(SCR_ChimeraCharacter character) | SCR_AIGroup | |
IsFull() | SCR_AIGroup | |
IsInitializing() | SCR_AIGroup | |
IsPlayable() | SCR_AIGroup | |
IsPlayerInGroup(int playerID) | SCR_AIGroup | |
IsPlayerLeader(int playerID) | SCR_AIGroup | |
IsPrivate() | SCR_AIGroup | |
IsSlave() | SCR_AIGroup | |
IsUsableVehicle(IEntity vehicle) | SCR_AIGroup | |
LeaderLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState) | SCR_AIGroup | |
ListenToMemberDeath(notnull IEntity groupMember) | SCR_AIGroup | |
m_aAgentIDQueue | SCR_AIGroup | protected |
m_aAIMembers | SCR_AIGroup | protected |
m_aAllocatedCompartments | SCR_AIGroup | protected |
m_aAllocatedComponents | SCR_AIGroup | protected |
m_aDeniedRequesters | SCR_AIGroup | protected |
m_aDisconnectedPlayerIDs | SCR_AIGroup | protected |
m_aPlayerIDs | SCR_AIGroup | protected |
m_aRequesterIDs | SCR_AIGroup | protected |
m_aSceneGroupUnitInstances | SCR_AIGroup | protected |
m_aSceneWaypointInstances | SCR_AIGroup | protected |
m_aSpawnedWaypoints | SCR_AIGroup | |
m_aStaticVehicles | SCR_AIGroup | |
m_aStaticWaypoints | SCR_AIGroup | |
m_aUnitPrefabSlots | SCR_AIGroup | |
m_aUsableVehicles | SCR_AIGroup | protected |
m_bDeleteIfNoPlayer | SCR_AIGroup | protected |
m_bDeleteWhenEmpty | SCR_AIGroup | protected |
m_bPlayable | SCR_AIGroup | protected |
m_bPrivate | SCR_AIGroup | protected |
m_delayedSpawnList | SCR_AIGroup | protected |
m_faction | SCR_AIGroup | |
m_fMemberSpawnDelay | SCR_AIGroup | protected |
m_GroupUtilityComponent | SCR_AIGroup | protected |
m_iDeployedRadioCount | SCR_AIGroup | protected |
m_iDescriptionAuthorID | SCR_AIGroup | protected |
m_iGroupID | SCR_AIGroup | protected |
m_iGroupRadioFrequency | SCR_AIGroup | protected |
m_iLeaderID | SCR_AIGroup | protected |
m_iMaxMembers | SCR_AIGroup | protected |
m_iMaxUnitsToSpawn | SCR_AIGroup | protected |
m_iNameAuthorID | SCR_AIGroup | protected |
m_iNumOfMembersToSpawn | SCR_AIGroup | protected |
m_MasterGroup | SCR_AIGroup | protected |
m_OnGroupMemberStateChange | SCR_AIGroup | protected |
m_ProfanityCallbackDesc | SCR_AIGroup | protected |
m_ProfanityCallbackName | SCR_AIGroup | protected |
m_sCustomDescription | SCR_AIGroup | protected |
m_sCustomName | SCR_AIGroup | protected |
m_SlaveGroup | SCR_AIGroup | protected |
m_UiInfo | SCR_AIGroup | protected |
NotificateGroupAIChange(IEntity controlledEntity, ENotification notificationType) | SCR_AIGroup | |
OnAgentAdded(AIAgent child) | SCR_AIGroup | |
OnAgentRemoved(AIAgent child) | SCR_AIGroup | |
OnControllableEntitySpawned(IEntity controlledEntity, notnull SCR_GadgetManagerComponent gadgetManager) | SCR_AIGroup | |
OnCurrentWaypointChanged(AIWaypoint currentWP, AIWaypoint prevWP) | SCR_AIGroup | |
OnDescFilteredCallback(array< string > resultText) | SCR_AIGroup | |
OnEmpty() | SCR_AIGroup | |
OnGroupMemberStateChange() | SCR_AIGroup | |
OnLeaderChanged(AIAgent currentLeader, AIAgent prevLeader) | SCR_AIGroup | |
OnMemberDeath(notnull SCR_CharacterControllerComponent memberController, IEntity killerEntity, Instigator killer) | SCR_AIGroup | |
OnNameFilteredCallback(array< string > resultText) | SCR_AIGroup | |
OnPlayerConnected(int playerID) | SCR_AIGroup | |
OnPlayerDisconnected(int playerID) | SCR_AIGroup | |
OnWaypointAdded(AIWaypoint wp) | SCR_AIGroup | |
OnWaypointCompleted(AIWaypoint wp) | SCR_AIGroup | |
OnWaypointRemoved(AIWaypoint wp, bool isCurrentWaypoint) | SCR_AIGroup | |
QueueAddAgent(int playerID) | SCR_AIGroup | |
ReleaseCompartment(BaseCompartmentSlot compartment) | SCR_AIGroup | |
ReleaseCompartments() | SCR_AIGroup | |
ReleaseSmartAction(AISmartActionComponent component) | SCR_AIGroup | |
ReleaseSmartActions() | SCR_AIGroup | |
RemoveAgentFromControlledEntity(notnull IEntity controlledEntity) | SCR_AIGroup | |
RemoveAIEntityFromGroup(IEntity entity) | SCR_AIGroup | |
RemovePlayer(int playerID) | SCR_AIGroup | |
RemovePlayerAgent(int playerID) | SCR_AIGroup | |
RemoveRequester(int playerID) | SCR_AIGroup | |
RemoveStaticWaypointRefs(array< string > aWaypointNames) | SCR_AIGroup | |
RemoveUsableVehicle(IEntity vehicle) | SCR_AIGroup | |
RemoveWaypointFromGroup(AIWaypoint waypoint) | SCR_AIGroup | |
RPC_DoAddDeniedRequester(int playerID) | SCR_AIGroup | |
RPC_DoAddPlayer(int playerID) | SCR_AIGroup | |
RPC_DoAddRequester(int playerID) | SCR_AIGroup | |
RPC_DoClearDeniedRequester() | SCR_AIGroup | |
RPC_DoClearRequesterIDs() | SCR_AIGroup | |
RPC_DoOnGroupMemberStateChange() | SCR_AIGroup | |
RPC_DoRemovePlayer(int playerID) | SCR_AIGroup | |
RPC_DoRemoveRequester(int playerID) | SCR_AIGroup | |
RPC_DoSetCustomDescription(string desc, int authorID) | SCR_AIGroup | |
RPC_DoSetCustomName(string name, int authorID) | SCR_AIGroup | |
RPC_DoSetFrequency(int frequency) | SCR_AIGroup | |
RPC_DoSetGroupFlag(int flagIndex, bool isFromImageset) | SCR_AIGroup | |
RPC_DoSetMaxGroupMembers(int value) | SCR_AIGroup | |
RPC_DoSetMaxMembers(int maxMembers) | SCR_AIGroup | |
RPC_SetLeaderID(int playerID) | SCR_AIGroup | |
RPC_SetPrivate(bool isPrivate) | SCR_AIGroup | |
RplLoad(ScriptBitReader reader) | SCR_AIGroup | |
RplSave(ScriptBitWriter writer) | SCR_AIGroup | |
s_bIgnoreSnapToTerrain | SCR_AIGroup | protectedstatic |
s_bIgnoreSpawning | SCR_AIGroup | protectedstatic |
s_OnCustomDescChanged | SCR_AIGroup | protectedstatic |
s_OnCustomNameChanged | SCR_AIGroup | protectedstatic |
s_OnFlagSelected | SCR_AIGroup | protectedstatic |
s_OnFrequencyChanged | SCR_AIGroup | protectedstatic |
s_OnJoinPrivateGroupCancel | SCR_AIGroup | protectedstatic |
s_OnJoinPrivateGroupConfirm | SCR_AIGroup | protectedstatic |
s_OnJoinPrivateGroupRequest | SCR_AIGroup | protectedstatic |
s_OnMaxMembersChanged | SCR_AIGroup | protectedstatic |
s_OnPlayerAdded | SCR_AIGroup | protectedstatic |
s_OnPlayerLeaderChanged | SCR_AIGroup | protectedstatic |
s_OnPlayerRemoved | SCR_AIGroup | protectedstatic |
s_OnPrivateGroupChanged | SCR_AIGroup | protectedstatic |
SCR_AIGroup(IEntitySource src, IEntity parent) | SCR_AIGroup | |
SetCanDeleteIfNoPlayer(bool deleteEmpty) | SCR_AIGroup | |
SetCustomDescription(string desc, int authorID) | SCR_AIGroup | |
SetCustomGroupFlag(ResourceName flag) | SCR_AIGroup | |
SetCustomName(string name, int authorID) | SCR_AIGroup | |
SetDeleteWhenEmpty(bool deleteWhenEmpty) | SCR_AIGroup | |
SetFaction(Faction faction) | SCR_AIGroup | |
SetFactionDelayed(int factionIndex) | SCR_AIGroup | protected |
SetFlagIsFromImageSet(bool value) | SCR_AIGroup | |
SetGroupFlag(int flagIndex, bool isFromImageset) | SCR_AIGroup | |
SetGroupID(int id) | SCR_AIGroup | |
SetGroupLeader(int playerID) | SCR_AIGroup | |
SetMaster(SCR_AIGroup group) | SCR_AIGroup | |
SetMaxGroupMembers(int value) | SCR_AIGroup | |
SetMaxMembers(int maxMembers) | SCR_AIGroup | |
SetMaxUnitsToSpawn(int cnt) | SCR_AIGroup | |
SetMemberSpawnDelay(int memberSpawnDelay) | SCR_AIGroup | |
SetNewConsciousLeader() | SCR_AIGroup | |
SetNumberOfMembersToSpawn(int number) | SCR_AIGroup | |
SetPrivate(bool isPrivate) | SCR_AIGroup | |
SetRadioFrequency(int frequency) | SCR_AIGroup | |
SetSlave(SCR_AIGroup group) | SCR_AIGroup | |
SetSpawnImmediately(bool spawnImmediately) | SCR_AIGroup | |
SetWaypointParams(out AIWaypoint wp, SCR_WaypointPrefabLocation prefabParams) | SCR_AIGroup | |
SpawnAllImmediately() | SCR_AIGroup | |
SpawnDelayedGroupMember(int spawnIndex) | SCR_AIGroup | |
SpawnGroupMember(bool snapToTerrain, int index, ResourceName res, bool editMode, bool isLast) | SCR_AIGroup | protected |
SpawnUnits() | SCR_AIGroup | |
~SCR_AIGroup() | SCR_AIGroup | |