Arma Reforger Script API
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SCR_AIGroup Member List

This is the complete list of members for SCR_AIGroup, including all inherited members.

_WB_OnKeyChanged(BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent)SCR_AIGroup
AddAgentFromControlledEntity(notnull IEntity controlledEntity)SCR_AIGroup
AddAIEntityToGroup(IEntity entity)SCR_AIGroup
AddDeniedRequester(int playerID)SCR_AIGroup
AddOnGadgetsLoadedListener(int playerID, notnull IEntity controlledEntity)SCR_AIGroup
AddPlayer(int playerID)SCR_AIGroup
AddRequester(int playerID)SCR_AIGroup
AddUsableVehicle(IEntity vehicle)SCR_AIGroup
AddVehiclesStatic(array< string > aVehicleNames)SCR_AIGroup
AddWaypointsDynamic(out array< IEntity > entityInstanceList, array< ref SCR_WaypointPrefabLocation > prefabs)SCR_AIGroup
AddWaypointsStatic(array< string > aWaypointNames)SCR_AIGroup
AddWaypointToGroup(AIWaypoint waypoint)SCR_AIGroup
AllocateCompartment(BaseCompartmentSlot compartment)SCR_AIGroup
AllocateSmartActions(array< AISmartActionComponent > components)SCR_AIGroup
BeginDelayedSpawn()SCR_AIGroup
BelongedToGroup(int playerID)SCR_AIGroup
BroadCastSetFaction(int factionIndex)SCR_AIGroupprotected
CheckForLeader(int playerID, bool noLeaderAllowed)SCR_AIGroup
ClearDeniedRequester()SCR_AIGroup
ClearRefs(out array< IEntity > entityList)SCR_AIGroup
ClearRequesters()SCR_AIGroup
CreateUnitEntities(bool editMode, array< ResourceName > entityResourceNames)SCR_AIGroupprotected
DecreaseDeployedRadioCount()SCR_AIGroup
DestroyEntities(out array< IEntity > entityList)SCR_AIGroupprotected
EndDelayedSpawn()SCR_AIGroup
EOnFrame(IEntity owner, float timeSlice)SCR_AIGroupprotected
EOnInit(IEntity owner)SCR_AIGroup
Event_OnAgentAddedSCR_AIGroupprotected
Event_OnAgentRemovedSCR_AIGroupprotected
Event_OnAllDelayedEntitySpawnedSCR_AIGroupprotected
Event_OnCurrentWaypointChangedSCR_AIGroupprotected
Event_OnEmptySCR_AIGroupprotected
Event_OnFactionChangedSCR_AIGroupprotected
Event_OnInitSCR_AIGroupprotected
Event_OnLeaderChangedSCR_AIGroupprotected
Event_OnWaypointAddedSCR_AIGroupprotected
Event_OnWaypointCompletedSCR_AIGroupprotected
Event_OnWaypointRemovedSCR_AIGroupprotected
GetAgentCountIncludingMasterAndSlaves()SCR_AIGroup
GetAIMembers()SCR_AIGroup
GetAllocatedCompartments(out array< BaseCompartmentSlot > allocatedCompartments)SCR_AIGroup
GetAllocatedSmartActions(out array< AISmartActionComponent > allocatedComponents)SCR_AIGroup
GetCallsigns(out string company, out string platoon, out string squad, out string character, out string format)SCR_AIGroup
GetCustomDescription()SCR_AIGroup
GetCustomName()SCR_AIGroup
GetCustomNameWithOriginal()SCR_AIGroup
GetDeleteIfNoPlayer()SCR_AIGroup
GetDeniedRequesters(out array< int > valueArray)SCR_AIGroup
GetDeployedRadioCount()SCR_AIGroup
GetDescriptionAuthorID()SCR_AIGroup
GetFaction()SCR_AIGroup
GetFactionIndex()SCR_AIGroup
GetFactionName()SCR_AIGroup
GetFlagIsFromImageSet()SCR_AIGroup
GetGroupFlag()SCR_AIGroup
GetGroupID()SCR_AIGroup
GetLeaderID()SCR_AIGroup
GetMaster()SCR_AIGroup
GetMaxMembers()SCR_AIGroup
GetNameAuthorID()SCR_AIGroup
GetNumberOfMembersToSpawn()SCR_AIGroup
GetOnAgentAdded()SCR_AIGroup
GetOnAgentRemoved()SCR_AIGroup
GetOnAllDelayedEntitySpawned()SCR_AIGroup
GetOnCurrentWaypointChanged()SCR_AIGroup
GetOnCustomDescriptionChanged()SCR_AIGroupstatic
GetOnCustomNameChanged()SCR_AIGroupstatic
GetOnEmpty()SCR_AIGroup
GetOnFactionChanged()SCR_AIGroup
GetOnFlagSelected()SCR_AIGroupstatic
GetOnFrequencyChanged()SCR_AIGroupstatic
GetOnInit()SCR_AIGroup
GetOnJoinPrivateGroupCancel()SCR_AIGroupstatic
GetOnJoinPrivateGroupConfirm()SCR_AIGroupstatic
GetOnJoinPrivateGroupRequest()SCR_AIGroupstatic
GetOnLeaderChanged()SCR_AIGroup
GetOnMemberStateChange()SCR_AIGroup
GetOnPlayerAdded()SCR_AIGroupstatic
GetOnPlayerLeaderChanged()SCR_AIGroupstatic
GetOnPlayerRemoved()SCR_AIGroupstatic
GetOnPrivateGroupChanged()SCR_AIGroupstatic
GetOnWaypointAdded()SCR_AIGroup
GetOnWaypointCompleted()SCR_AIGroup
GetOnWaypointRemoved()SCR_AIGroup
GetPlayerAndAgentCount(bool checkMasterAndSlaves=false)SCR_AIGroup
GetPlayerCount(bool checkMasterAndSlaves=false)SCR_AIGroup
GetPlayerIDs()SCR_AIGroup
GetRadioFrequency()SCR_AIGroup
GetRequesterIDs(out array< int > valueArray)SCR_AIGroup
GetSlave()SCR_AIGroup
GetSpawnImmediately()SCR_AIGroup
GetTotalAgentCount()SCR_AIGroup
GetTotalPlayerCount()SCR_AIGroup
GetUsableVehicles(out array< IEntity > usableVehicles)SCR_AIGroup
GetUsableVehiclesCount()SCR_AIGroup
HasRequesterID(int id)SCR_AIGroup
IgnoreSnapToTerrain(bool ignore)SCR_AIGroupstatic
IgnoreSpawning(bool ignore)SCR_AIGroupstatic
IncreaseDeployedRadioCount()SCR_AIGroup
InitFactionKey(string factionKey)SCR_AIGroup
InvokeSubagentsOnWaypointChanged(AIWaypoint newWaypoint)SCR_AIGroupprotected
IsAIControlledCharacterMember(SCR_ChimeraCharacter character)SCR_AIGroup
IsFull()SCR_AIGroup
IsInitializing()SCR_AIGroup
IsPlayable()SCR_AIGroup
IsPlayerInGroup(int playerID)SCR_AIGroup
IsPlayerLeader(int playerID)SCR_AIGroup
IsPrivate()SCR_AIGroup
IsSlave()SCR_AIGroup
IsUsableVehicle(IEntity vehicle)SCR_AIGroup
LeaderLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)SCR_AIGroup
ListenToMemberDeath(notnull IEntity groupMember)SCR_AIGroup
m_aAgentIDQueueSCR_AIGroupprotected
m_aAIMembersSCR_AIGroupprotected
m_aAllocatedCompartmentsSCR_AIGroupprotected
m_aAllocatedComponentsSCR_AIGroupprotected
m_aDeniedRequestersSCR_AIGroupprotected
m_aDisconnectedPlayerIDsSCR_AIGroupprotected
m_aPlayerIDsSCR_AIGroupprotected
m_aRequesterIDsSCR_AIGroupprotected
m_aSceneGroupUnitInstancesSCR_AIGroupprotected
m_aSceneWaypointInstancesSCR_AIGroupprotected
m_aSpawnedWaypointsSCR_AIGroup
m_aStaticVehiclesSCR_AIGroup
m_aStaticWaypointsSCR_AIGroup
m_aUnitPrefabSlotsSCR_AIGroup
m_aUsableVehiclesSCR_AIGroupprotected
m_bDeleteIfNoPlayerSCR_AIGroupprotected
m_bDeleteWhenEmptySCR_AIGroupprotected
m_bPlayableSCR_AIGroupprotected
m_bPrivateSCR_AIGroupprotected
m_delayedSpawnListSCR_AIGroupprotected
m_factionSCR_AIGroup
m_fMemberSpawnDelaySCR_AIGroupprotected
m_iDeployedRadioCountSCR_AIGroupprotected
m_iDescriptionAuthorIDSCR_AIGroupprotected
m_iGroupIDSCR_AIGroupprotected
m_iGroupRadioFrequencySCR_AIGroupprotected
m_iLeaderIDSCR_AIGroupprotected
m_iMaxMembersSCR_AIGroupprotected
m_iMaxUnitsToSpawnSCR_AIGroupprotected
m_iNameAuthorIDSCR_AIGroupprotected
m_iNumOfMembersToSpawnSCR_AIGroupprotected
m_MasterGroupSCR_AIGroupprotected
m_OnGroupMemberStateChangeSCR_AIGroupprotected
m_sCustomDescriptionSCR_AIGroupprotected
m_sCustomNameSCR_AIGroupprotected
m_SlaveGroupSCR_AIGroupprotected
m_UiInfoSCR_AIGroupprotected
NotificateGroupAIChange(IEntity controlledEntity, ENotification notificationType)SCR_AIGroup
OnAgentAdded(AIAgent child)SCR_AIGroup
OnAgentRemoved(AIAgent child)SCR_AIGroup
OnControllableEntitySpawned(IEntity controlledEntity, notnull SCR_GadgetManagerComponent gadgetManager)SCR_AIGroup
OnCurrentWaypointChanged(AIWaypoint currentWP, AIWaypoint prevWP)SCR_AIGroup
OnEmpty()SCR_AIGroup
OnGroupMemberStateChange()SCR_AIGroup
OnLeaderChanged(AIAgent currentLeader, AIAgent prevLeader)SCR_AIGroup
OnMemberDeath(notnull SCR_CharacterControllerComponent memberController, IEntity killerEntity, Instigator killer)SCR_AIGroup
OnPlayerConnected(int playerID)SCR_AIGroup
OnPlayerDisconnected(int playerID)SCR_AIGroup
OnWaypointAdded(AIWaypoint wp)SCR_AIGroup
OnWaypointCompleted(AIWaypoint wp)SCR_AIGroup
OnWaypointRemoved(AIWaypoint wp, bool isCurrentWaypoint)SCR_AIGroup
QueueAddAgent(int playerID)SCR_AIGroup
ReleaseCompartment(BaseCompartmentSlot compartment)SCR_AIGroup
ReleaseCompartments()SCR_AIGroup
ReleaseSmartAction(AISmartActionComponent component)SCR_AIGroup
ReleaseSmartActions()SCR_AIGroup
RemoveAgentFromControlledEntity(notnull IEntity controlledEntity)SCR_AIGroup
RemoveAIEntityFromGroup(IEntity entity)SCR_AIGroup
RemovePlayer(int playerID)SCR_AIGroup
RemovePlayerAgent(int playerID)SCR_AIGroup
RemoveRequester(int playerID)SCR_AIGroup
RemoveStaticWaypointRefs(array< string > aWaypointNames)SCR_AIGroup
RemoveUsableVehicle(IEntity vehicle)SCR_AIGroup
RemoveWaypointFromGroup(AIWaypoint waypoint)SCR_AIGroup
RPC_DoAddDeniedRequester(int playerID)SCR_AIGroup
RPC_DoAddPlayer(int playerID)SCR_AIGroup
RPC_DoAddRequester(int playerID)SCR_AIGroup
RPC_DoClearDeniedRequester()SCR_AIGroup
RPC_DoClearRequesterIDs()SCR_AIGroup
RPC_DoOnGroupMemberStateChange()SCR_AIGroup
RPC_DoRemovePlayer(int playerID)SCR_AIGroup
RPC_DoRemoveRequester(int playerID)SCR_AIGroup
RPC_DoSetCustomDescription(string desc, int authorID)SCR_AIGroup
RPC_DoSetCustomName(string name, int authorID)SCR_AIGroup
RPC_DoSetFrequency(int frequency)SCR_AIGroup
RPC_DoSetGroupFlag(int flagIndex, bool isFromImageset)SCR_AIGroup
RPC_DoSetMaxGroupMembers(int value)SCR_AIGroup
RPC_DoSetMaxMembers(int maxMembers)SCR_AIGroup
RPC_SetLeaderID(int playerID)SCR_AIGroup
RPC_SetPrivate(bool isPrivate)SCR_AIGroup
RplLoad(ScriptBitReader reader)SCR_AIGroup
RplSave(ScriptBitWriter writer)SCR_AIGroup
s_bIgnoreSnapToTerrainSCR_AIGroupprotectedstatic
s_bIgnoreSpawningSCR_AIGroupprotectedstatic
s_OnCustomDescChangedSCR_AIGroupprotectedstatic
s_OnCustomNameChangedSCR_AIGroupprotectedstatic
s_OnFlagSelectedSCR_AIGroupprotectedstatic
s_OnFrequencyChangedSCR_AIGroupprotectedstatic
s_OnJoinPrivateGroupCancelSCR_AIGroupprotectedstatic
s_OnJoinPrivateGroupConfirmSCR_AIGroupprotectedstatic
s_OnJoinPrivateGroupRequestSCR_AIGroupprotectedstatic
s_OnMaxMembersChangedSCR_AIGroupprotectedstatic
s_OnPlayerAddedSCR_AIGroupprotectedstatic
s_OnPlayerLeaderChangedSCR_AIGroupprotectedstatic
s_OnPlayerRemovedSCR_AIGroupprotectedstatic
s_OnPrivateGroupChangedSCR_AIGroupprotectedstatic
SCR_AIGroup(IEntitySource src, IEntity parent)SCR_AIGroup
SetCanDeleteIfNoPlayer(bool deleteEmpty)SCR_AIGroup
SetCustomDescription(string desc, int authorID)SCR_AIGroup
SetCustomGroupFlag(ResourceName flag)SCR_AIGroup
SetCustomName(string name, int authorID)SCR_AIGroup
SetDeleteWhenEmpty(bool deleteWhenEmpty)SCR_AIGroup
SetFaction(Faction faction)SCR_AIGroup
SetFactionDelayed(int factionIndex)SCR_AIGroupprotected
SetFlagIsFromImageSet(bool value)SCR_AIGroup
SetGroupFlag(int flagIndex, bool isFromImageset)SCR_AIGroup
SetGroupID(int id)SCR_AIGroup
SetGroupLeader(int playerID)SCR_AIGroup
SetMaster(SCR_AIGroup group)SCR_AIGroup
SetMaxGroupMembers(int value)SCR_AIGroup
SetMaxMembers(int maxMembers)SCR_AIGroup
SetMaxUnitsToSpawn(int cnt)SCR_AIGroup
SetMemberSpawnDelay(int memberSpawnDelay)SCR_AIGroup
SetNewConsciousLeader()SCR_AIGroup
SetNumberOfMembersToSpawn(int number)SCR_AIGroup
SetPrivate(bool isPrivate)SCR_AIGroup
SetRadioFrequency(int frequency)SCR_AIGroup
SetSlave(SCR_AIGroup group)SCR_AIGroup
SetSpawnImmediately(bool spawnImmediately)SCR_AIGroup
SetWaypointParams(out AIWaypoint wp, SCR_WaypointPrefabLocation prefabParams)SCR_AIGroup
SpawnAllImmediately()SCR_AIGroup
SpawnDelayedGroupMember(int spawnIndex)SCR_AIGroup
SpawnGroupMember(bool snapToTerrain, int index, ResourceName res, bool editMode, bool isLast)SCR_AIGroupprotected
SpawnUnits()SCR_AIGroup
~SCR_AIGroup()SCR_AIGroup