◆ SCR_AIGroupConditionManager()
| void SCR_AIGroupConditionManager.SCR_AIGroupConditionManager |
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◆ AddCheck()
◆ GetCheck()
◆ GetIsAvailable()
| bool SCR_AIGroupConditionManager.GetIsAvailable |
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◆ GetOnAIGroupAvailabilityChanged()
| ScriptInvokerBool SCR_AIGroupConditionManager.GetOnAIGroupAvailabilityChanged |
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◆ IsAIGroupAvailable()
| bool SCR_AIGroupConditionManager.IsAIGroupAvailable |
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SCR_AIGroup | group | ) |
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Checks if an AI group is available by iterating through condition checks.
- Parameters
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| [in] | group | of AI entities that the method checks availability for. |
- Returns
- Availability of the group after checking all conditions.
◆ SetIsAvailable()
| void SCR_AIGroupConditionManager.SetIsAvailable |
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bool | value | ) |
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◆ m_aChecks
◆ m_bIsGroupAvailable
| bool SCR_AIGroupConditionManager.m_bIsGroupAvailable |
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◆ m_OnAIGroupAvailabilityChanged
| ref ScriptInvokerBool SCR_AIGroupConditionManager.m_OnAIGroupAvailabilityChanged |
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protected |
The documentation for this interface was generated from the following file:
- Game/TaskSolver/GroupCondition/SCR_AIGroupConditionManager.c