◆ EOnTaskSimulate()
override ENodeResult SCR_AISelectDoorOperatorAgent.EOnTaskSimulate |
( |
AIAgent |
owner, |
|
|
float |
dt |
|
) |
| |
◆ GetOnHoverDescription()
override string SCR_AISelectDoorOperatorAgent.GetOnHoverDescription |
( |
| ) |
|
◆ GetVariablesIn()
override TStringArray SCR_AISelectDoorOperatorAgent.GetVariablesIn |
( |
| ) |
|
◆ GetVariablesOut()
override TStringArray SCR_AISelectDoorOperatorAgent.GetVariablesOut |
( |
| ) |
|
◆ VisibleInPalette()
override bool SCR_AISelectDoorOperatorAgent.VisibleInPalette |
( |
| ) |
|
◆ PORT_DOOR_USER_AGENT
const string SCR_AISelectDoorOperatorAgent.PORT_DOOR_USER_AGENT = "DoorUserAgent" |
|
staticprotected |
◆ PORT_DOOR_USER_ENTITY
const string SCR_AISelectDoorOperatorAgent.PORT_DOOR_USER_ENTITY = "DoorUserEntity" |
|
staticprotected |
◆ PORT_NAVLINK_ENTITY
const string SCR_AISelectDoorOperatorAgent.PORT_NAVLINK_ENTITY = "NavlinkEntity" |
|
staticprotected |
◆ PORT_VEHICLE_ENTITY
const string SCR_AISelectDoorOperatorAgent.PORT_VEHICLE_ENTITY = "VehicleEntity" |
|
staticprotected |
◆ s_aVarsIn
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AISelectDoorOperatorAgent.c