◆ GetOnHoverDescription()
static override string SCR_AISendOrder.GetOnHoverDescription |
( |
| ) |
|
|
static |
◆ GetVariablesIn()
override TStringArray SCR_AISendOrder.GetVariablesIn |
( |
| ) |
|
◆ ORDER_DEBUG_TEXT
const string SCR_AISendOrder.ORDER_DEBUG_TEXT = "DebugText" |
|
static |
◆ ORDER_TYPE
const string SCR_AISendOrder.ORDER_TYPE = "OrderTypeIn" |
|
static |
◆ ORDER_VALUE
const string SCR_AISendOrder.ORDER_VALUE = "OrderValueIn" |
|
static |
◆ s_aVarsIn2
ref TStringArray SCR_AISendOrder.s_aVarsIn2 |
|
staticprotected |
Initial value:= {
}
static const string PORT_RECEIVER
Definition SCR_AISendMessage.c:5
static const string ORDER_TYPE
Definition SCR_AISendOrder.c:4
static const string ORDER_VALUE
Definition SCR_AISendOrder.c:5
static const string ORDER_DEBUG_TEXT
Definition SCR_AISendOrder.c:6
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Orders/SCR_AISendOrder.c