◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISetCarHandBrake.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
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          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AISetCarHandBrake.GetOnHoverDescription  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AISetCarHandBrake.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISetCarHandBrake.VisibleInPalette  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ m_bValue
  
  
      
        
          | bool SCR_AISetCarHandBrake.m_bValue | 
         
       
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protected   | 
  
 
 
◆ PORT_VEHICLE
  
  
      
        
          | const string SCR_AISetCarHandBrake.PORT_VEHICLE = "Vehicle" | 
         
       
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staticprotected   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AISetCarHandBrake.s_aVarsIn | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_VEHICLE
Definition SCR_AISetCarHandBrake.c:6
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AISetCarHandBrake.c