◆ EOnTaskSimulate()
override ENodeResult SCR_AISetCarHandBrake.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AISetCarHandBrake.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AISetCarHandBrake.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISetCarHandBrake.VisibleInPalette |
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◆ m_bValue
bool SCR_AISetCarHandBrake.m_bValue |
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◆ PORT_VEHICLE
const string SCR_AISetCarHandBrake.PORT_VEHICLE = "Vehicle" |
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◆ s_aVarsIn
ref TStringArray SCR_AISetCarHandBrake.s_aVarsIn |
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Initial value:= {
}
static const string PORT_VEHICLE
Definition SCR_AISetCarHandBrake.c:6
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AISetCarHandBrake.c