◆ GetDesiredStance()
      
        
          | int SCR_AISmartActionSentinelComponent.GetDesiredStance  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetHolsterWeapon()
      
        
          | bool SCR_AISmartActionSentinelComponent.GetHolsterWeapon  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetLeaningType()
      
        
          | ELeaningType SCR_AISmartActionSentinelComponent.GetLeaningType  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetLoiterAnimation()
      
        
          | ELoiteringType SCR_AISmartActionSentinelComponent.GetLoiterAnimation  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetLookDirectionRange()
      
        
          | float SCR_AISmartActionSentinelComponent.GetLookDirectionRange  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetLookPosition()
      
        
          | vector SCR_AISmartActionSentinelComponent.GetLookPosition  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetUseBinoculars()
      
        
          | bool SCR_AISmartActionSentinelComponent.GetUseBinoculars  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetUseBinoculars()
      
        
          | void SCR_AISmartActionSentinelComponent.SetUseBinoculars  | 
          ( | 
          bool |           useBinoculars | ) | 
           | 
        
      
 
 
◆ m_bHolsterWeapon
  
  
      
        
          | bool SCR_AISmartActionSentinelComponent.m_bHolsterWeapon | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bUseBinoculars
  
  
      
        
          | bool SCR_AISmartActionSentinelComponent.m_bUseBinoculars | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_eLeaningType
  
  
      
        
          | ELeaningType SCR_AISmartActionSentinelComponent.m_eLeaningType | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_eLoiterAnimation
  
  
      
        
          | ELoiteringType SCR_AISmartActionSentinelComponent.m_eLoiterAnimation | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fLookDirectionRange
  
  
      
        
          | float SCR_AISmartActionSentinelComponent.m_fLookDirectionRange | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_iCharacterStance
  
  
      
        
          | int SCR_AISmartActionSentinelComponent.m_iCharacterStance | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_vLookPosition
  
  
      
        
          | vector SCR_AISmartActionSentinelComponent.m_vLookPosition | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/Components/SCR_AISmartActionSentinelComponent.c