◆ GetDesiredStance()
| int SCR_AISmartActionSentinelComponentClass.GetDesiredStance |
( |
| ) |
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◆ GetHolsterWeapon()
| bool SCR_AISmartActionSentinelComponentClass.GetHolsterWeapon |
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| ) |
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◆ GetLeaningType()
| ELeaningType SCR_AISmartActionSentinelComponentClass.GetLeaningType |
( |
| ) |
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◆ GetLoiterAnimation()
| ELoiteringType SCR_AISmartActionSentinelComponentClass.GetLoiterAnimation |
( |
| ) |
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◆ GetLookDirectionRange()
| float SCR_AISmartActionSentinelComponentClass.GetLookDirectionRange |
( |
| ) |
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◆ GetLookPosition()
| vector SCR_AISmartActionSentinelComponentClass.GetLookPosition |
( |
| ) |
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◆ GetUseBinoculars()
| bool SCR_AISmartActionSentinelComponentClass.GetUseBinoculars |
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| ) |
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◆ m_bHolsterWeapon
| bool SCR_AISmartActionSentinelComponentClass.m_bHolsterWeapon |
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protected |
◆ m_bUseBinoculars
| bool SCR_AISmartActionSentinelComponentClass.m_bUseBinoculars |
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protected |
◆ m_eLeaningType
| ELeaningType SCR_AISmartActionSentinelComponentClass.m_eLeaningType |
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protected |
◆ m_eLoiterAnimation
| ELoiteringType SCR_AISmartActionSentinelComponentClass.m_eLoiterAnimation |
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protected |
◆ m_fLookDirectionRange
| float SCR_AISmartActionSentinelComponentClass.m_fLookDirectionRange |
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protected |
◆ m_iCharacterStance
| int SCR_AISmartActionSentinelComponentClass.m_iCharacterStance |
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protected |
◆ m_vLookPosition
| vector SCR_AISmartActionSentinelComponentClass.m_vLookPosition |
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protected |
The documentation for this interface was generated from the following file:
- Game/AI/Components/SCR_AISmartActionSentinelComponent.c