Arma Reforger Script API
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Public Member Functions | |
ResourceName | GetAmmoResourceName (SCR_EAIArtilleryAmmoType ammoType) |
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ScriptInvokerBase< SCR_AIOnVehicleDeleted > | GetOnDeleted () |
ScriptInvokerBase< SCR_AIOnVehicleDamageStateChanged > | GetOnDamageStateChanged () |
TurretCompartmentSlot | GetTurretCompartmentSlot () |
PilotCompartmentSlot | GetPilotCompartmentSlot () |
bool | CanBePiloted () |
AI can use the pilot compartments on this vehicle. | |
EAIVehicleType | GetVehicleType () |
bool | IsVehicleTypeValid () |
Additional Inherited Members | |
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static SCR_AIVehicleUsageComponent | FindOnNearestParent (notnull IEntity ent, out IEntity componentOwner) |
Finds the component on nearest parent of that entity, including that entity. | |
static void | ErrorNoComponent (notnull IEntity entity) |
static void | ErrorIncorrectType (notnull IEntity entity) |
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void | OnDamageStateChanged (EDamageState damageState) |
void | ~SCR_AIVehicleUsageComponent () |
override void | OnPostInit (IEntity owner) |
override void | EOnInit (IEntity owner) |
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EAIVehicleType | m_eVehicleType |
bool | m_bCanBePiloted |
ref ScriptInvokerBase< SCR_AIOnVehicleDeleted > | m_OnDeleted |
ref ScriptInvokerBase< SCR_AIOnVehicleDamageStateChanged > | m_OnDamageStateChanged |
TurretCompartmentSlot | m_TurretSlot |
PilotCompartmentSlot | m_PilotSlot |
ResourceName SCR_AIStaticArtilleryVehicleUsageComponent.GetAmmoResourceName | ( | SCR_EAIArtilleryAmmoType | ammoType | ) |