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Arma Reforger Script API
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Public Member Functions | |
| ResourceName | GetAmmoResourceName (SCR_EAIArtilleryAmmoType ammoType) |
Public Member Functions inherited from SCR_AIVehicleUsageComponent | |
| ScriptInvokerBase< SCR_AIOnVehicleDeleted > | GetOnDeleted () |
| ScriptInvokerBase< SCR_AIOnVehicleDamageStateChanged > | GetOnDamageStateChanged () |
| TurretCompartmentSlot | GetTurretCompartmentSlot () |
| PilotCompartmentSlot | GetPilotCompartmentSlot () |
| bool | CanBePiloted () |
| AI can use the pilot compartments on this vehicle. | |
| EAIVehicleType | GetVehicleType () |
| bool | IsVehicleTypeValid () |
| bool | IsOccupiedByGroup (notnull SCR_AIGroup aiGroup) |
| Determines whether the specified AI group is occupying this vehicle. | |
| bool | IsOccupiedBy (IEntity entity) |
| Checks whether the specified entity is occupying any compartment in this vehicle. | |
| EDamageState | GetDamageState () |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_AIVehicleUsageComponent | |
| static SCR_AIVehicleUsageComponent | FindOnNearestParent (notnull IEntity ent, out IEntity componentOwner) |
| Finds the component on nearest parent of that entity, including that entity. | |
| static void | ErrorNoComponent (notnull IEntity entity) |
| static void | ErrorIncorrectType (notnull IEntity entity) |
Protected Member Functions inherited from SCR_AIVehicleUsageComponent | |
| void | OnDamageStateChanged (EDamageState damageState) |
| void | ~SCR_AIVehicleUsageComponent () |
| override void | OnPostInit (IEntity owner) |
| override void | EOnInit (IEntity owner) |
Protected Attributes inherited from SCR_AIVehicleUsageComponent | |
| EAIVehicleType | m_eVehicleType |
| bool | m_bCanBePiloted |
| ref ScriptInvokerBase< SCR_AIOnVehicleDeleted > | m_OnDeleted |
| ref ScriptInvokerBase< SCR_AIOnVehicleDamageStateChanged > | m_OnDamageStateChanged |
| TurretCompartmentSlot | m_TurretSlot |
| PilotCompartmentSlot | m_PilotSlot |
| SCR_DamageManagerComponent | m_DamageManager |
| ResourceName SCR_AIStaticArtilleryVehicleUsageComponent.GetAmmoResourceName | ( | SCR_EAIArtilleryAmmoType | ammoType | ) |