◆ GetAmmoResourceName()
ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.GetAmmoResourceName |
( |
SCR_EAIArtilleryAmmoType | ammoType | ) |
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◆ m_sAmmoHighExplosive
ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.m_sAmmoHighExplosive |
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protected |
◆ m_sAmmoIllumination
ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.m_sAmmoIllumination |
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protected |
◆ m_sAmmoPractice
ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.m_sAmmoPractice |
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protected |
◆ m_sAmmoSmoke
ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.m_sAmmoSmoke |
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protected |
The documentation for this interface was generated from the following file:
- Game/AI/Components/SCR_AIStaticArtilleryVehicleUsageComponent.c