◆ GetAmmoResourceName()
| ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.GetAmmoResourceName |
( |
SCR_EAIArtilleryAmmoType | ammoType | ) |
|
◆ m_sAmmoHighExplosive
| ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.m_sAmmoHighExplosive |
|
protected |
◆ m_sAmmoIllumination
| ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.m_sAmmoIllumination |
|
protected |
◆ m_sAmmoPractice
| ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.m_sAmmoPractice |
|
protected |
◆ m_sAmmoSmoke
| ResourceName SCR_AIStaticArtilleryVehicleUsageComponentClass.m_sAmmoSmoke |
|
protected |
The documentation for this interface was generated from the following file:
- Game/AI/Components/SCR_AIStaticArtilleryVehicleUsageComponent.c