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override Shape | GetDebugShape () |
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override void | GetYRange (vector position, out float minY, out float maxY) |
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override vector | GetOutsideEdgePos (vector direction) |
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void | UpdateDebug () |
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void | GetEdgePositions (vector startPos, vector dir, out vector minEdgePos, out vector maxEdgePos, out float minEdgeDist, out float maxEdgeDist) |
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void | GetWorldYRange (BaseWorld world, vector position, out float minWorldY, out float maxWorldY) |
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◆ SCR_AISuppressionVolumeSphere()
void SCR_AISuppressionVolumeSphere.SCR_AISuppressionVolumeSphere |
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vector | pos, |
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float | radius ) |
◆ GetCenterPosition()
override vector SCR_AISuppressionVolumeSphere.GetCenterPosition |
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◆ GetDebugShape()
override Shape SCR_AISuppressionVolumeSphere.GetDebugShape |
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◆ GetOutsideEdgePos()
override vector SCR_AISuppressionVolumeSphere.GetOutsideEdgePos |
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vector | direction | ) |
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◆ GetYRange()
override void SCR_AISuppressionVolumeSphere.GetYRange |
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vector | position, |
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out float | minY, |
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out float | maxY ) |
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◆ IsInsideVolume2D()
override bool SCR_AISuppressionVolumeSphere.IsInsideVolume2D |
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vector | insidePos | ) |
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◆ m_fRadius
float SCR_AISuppressionVolumeSphere.m_fRadius |
◆ m_vPos
vector SCR_AISuppressionVolumeSphere.m_vPos |
The documentation for this interface was generated from the following file:
- Game/AI/Utils/SCR_AISuppressionVolume.c