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| override Shape | GetDebugShape () |
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| override void | GetYRange (vector position, out float minY, out float maxY) |
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| override vector | GetOutsideEdgePos (vector direction) |
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| void | UpdateDebug () |
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| void | GetEdgePositions (vector startPos, vector dir, out vector minEdgePos, out vector maxEdgePos, out float minEdgeDist, out float maxEdgeDist) |
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| void | GetWorldYRange (BaseWorld world, vector position, out float minWorldY, out float maxWorldY) |
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◆ SCR_AISuppressionVolumeSphere()
| void SCR_AISuppressionVolumeSphere.SCR_AISuppressionVolumeSphere |
( |
vector | pos, |
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float | radius ) |
◆ GetCenterPosition()
| override vector SCR_AISuppressionVolumeSphere.GetCenterPosition |
( |
| ) |
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◆ GetDebugShape()
| override Shape SCR_AISuppressionVolumeSphere.GetDebugShape |
( |
| ) |
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protected |
◆ GetOutsideEdgePos()
| override vector SCR_AISuppressionVolumeSphere.GetOutsideEdgePos |
( |
vector | direction | ) |
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protected |
◆ GetYRange()
| override void SCR_AISuppressionVolumeSphere.GetYRange |
( |
vector | position, |
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out float | minY, |
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out float | maxY ) |
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protected |
◆ IsInsideVolume2D()
| override bool SCR_AISuppressionVolumeSphere.IsInsideVolume2D |
( |
vector | insidePos | ) |
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◆ m_fRadius
| float SCR_AISuppressionVolumeSphere.m_fRadius |
◆ m_vPos
| vector SCR_AISuppressionVolumeSphere.m_vPos |
The documentation for this interface was generated from the following file:
- Game/AI/Utils/SCR_AISuppressionVolume.c