| 
| static void  | ScaleTargetBBox (inout vector bbMin, inout vector bbMax, float distance, bool recognized=true) | 
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| vector  | m_vBBMin | 
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| vector  | m_vBBMax | 
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| ref Shape  | m_DebugShape | 
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| override Shape  | GetDebugShape () | 
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| override void  | GetYRange (vector position, out float minY, out float maxY) | 
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| override vector  | GetOutsideEdgePos (vector direction) | 
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| void  | UpdateDebug () | 
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| void  | GetEdgePositions (vector startPos, vector dir, out vector minEdgePos, out vector maxEdgePos, out float minEdgeDist, out float maxEdgeDist) | 
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| void  | GetWorldYRange (BaseWorld world, vector position, out float minWorldY, out float maxWorldY) | 
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| static void  | GetPositionsAreaBBox (array< vector > positions, out vector bbMin, out vector bbMax) | 
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| static vector  | RotateDirection90Degrees (vector currentDirection, bool rotateRight=true) | 
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| static const float  | OBJECT_VOLUME_MAX_SCALE_DISTANCE = 600.0 | 
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| static const float  | OBJECT_VOLUME_MAX_SCALE = 5 | 
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| static const float  | OBJECT_VOLUME_MIN_SCALE = 1.5 | 
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| static const float  | TARGET_MIN_SIZE = 3 | 
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| static const float  | OBJECT_VOLUME_MIN_Y = 4 | 
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| static const float  | NOT_RECOGNIZED_CLUSTER_SCALE = 3 | 
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| static const float  | MAX_X_ANGLE_DEG = 12 | 
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| static const float  | MIN_X_ANGLE_DEG = 2 | 
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| static const float  | MAX_Y_ANGLE_DEG = 4 | 
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| static const float  | MIN_Y_ANGLE_DEG = 0.5 | 
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| static const float  | MIN_SURFACE_Y = 0.2 | 
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| static const float  | CHANCE_FOR_OPPOSITE_DIR = 0.150 | 
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◆ SetWaypoint()
      
        
          | void SCR_AISuppressionVolumeWaypoint.SetWaypoint  | 
          ( | 
          notnull AIWaypoint |           wp,  | 
        
        
           | 
           | 
          float |           height ) | 
        
      
 
 
◆ m_Waypoint
  
  
      
        
          | AIWaypoint SCR_AISuppressionVolumeWaypoint.m_Waypoint | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/Utils/SCR_AISuppressionVolume.c