◆ SCR_AISwitchWeaponMovedCallback()
void SCR_AISwitchWeaponMovedCallback.SCR_AISwitchWeaponMovedCallback |
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SCR_AISwitchWeapon |
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◆ Invalidate()
void SCR_AISwitchWeaponMovedCallback.Invalidate |
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◆ OnComplete()
override void SCR_AISwitchWeaponMovedCallback.OnComplete |
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◆ OnFailed()
override void SCR_AISwitchWeaponMovedCallback.OnFailed |
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◆ m_Task
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AISwitchWeapon.c