◆ GetItem()
| proto external RplId ScriptedInventoryOperationCallback.GetItem |
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◆ OnAllComplete()
| void ScriptedInventoryOperationCallback.OnAllComplete |
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◆ OnAllFailed()
| void ScriptedInventoryOperationCallback.OnAllFailed |
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◆ OnComplete()
| void ScriptedInventoryOperationCallback.OnComplete |
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Implemented in DropAndMoveOperationCallback, SCR_AISwitchWeaponMovedCallback, SCR_AITakeItemFromArsenal_InventoryCallback, SCR_EquipGearCB, SCR_EquipNextGrenadeCB, SCR_EquipPickedWeapon, SCR_ForceImpulseCallback, SCR_InvCallBack, SCR_InvCallBackCheck, SCR_InvEquipAnyItemCB, SCR_InvEquipCB, SCR_PlacementCallback, SCR_PlacementInventoryOperationCallback, SCR_PrefabSpawnCallback, SCR_QuickSlotRefreshCB, SCR_RemoveEquippedWeapon, SCR_ResupplyMagazinesCallback, SCR_SalineMovedCallback, and SCR_TourniquetMovedCallback.
◆ OnFailed()
| void ScriptedInventoryOperationCallback.OnFailed |
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The documentation for this interface was generated from the following file:
- Game/generated/InventorySystem/InventoryTask/ScriptedInventoryOperationCallback.c