◆ GetItem()
proto external RplId ScriptedInventoryOperationCallback.GetItem |
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◆ OnAllComplete()
void ScriptedInventoryOperationCallback.OnAllComplete |
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◆ OnAllFailed()
void ScriptedInventoryOperationCallback.OnAllFailed |
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◆ OnComplete()
void ScriptedInventoryOperationCallback.OnComplete |
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Implemented in SCR_AISwitchWeaponMovedCallback, SCR_PlacementCallback, SCR_InvEquipCB, SCR_EquipNextGrenadeCB, SCR_EquipGearCB, DropAndMoveOperationCallback, SCR_ResupplyMagazinesCallback, SCR_SalineMovedCallback, SCR_TourniquetMovedCallback, SCR_InvCallBackCheck, SCR_QuickSlotRefreshCB, SCR_InvCallBack, SCR_EquipPickedWeapon, and SCR_RemoveEquippedWeapon.
◆ OnFailed()
void ScriptedInventoryOperationCallback.OnFailed |
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The documentation for this interface was generated from the following file:
- Game/generated/InventorySystem/InventoryTask/ScriptedInventoryOperationCallback.c