◆ CreateWaypointState()
◆ GetAmmoType()
SCR_EAIArtilleryAmmoType SCR_AIWaypointArtillerySupport.GetAmmoType |
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◆ GetTargetShotCount()
int SCR_AIWaypointArtillerySupport.GetTargetShotCount |
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◆ IsActive()
bool SCR_AIWaypointArtillerySupport.IsActive |
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◆ SetActive()
void SCR_AIWaypointArtillerySupport.SetActive |
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bool | value, |
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bool | invokeEvent = true ) |
◆ SetAmmoType()
void SCR_AIWaypointArtillerySupport.SetAmmoType |
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SCR_EAIArtilleryAmmoType | value, |
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bool | invokeEvent = true ) |
◆ SetTargetShotCount()
void SCR_AIWaypointArtillerySupport.SetTargetShotCount |
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int | value, |
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bool | invokeEvent = true ) |
◆ m_bActive
bool SCR_AIWaypointArtillerySupport.m_bActive |
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◆ m_eAmmoType
SCR_EAIArtilleryAmmoType SCR_AIWaypointArtillerySupport.m_eAmmoType |
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protected |
◆ m_iTargetShotCount
int SCR_AIWaypointArtillerySupport.m_iTargetShotCount |
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protected |
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AIWaypointArtillerySupport.c