◆ SCR_AIWaypoint()
void SCR_AIWaypoint.SCR_AIWaypoint |
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IEntitySource | src, |
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IEntity | parent ) |
◆ AddSetting()
Adds setting.
It is applied only while group has this waypoint as current one. Settings must be added to waypoint before waypoint is added to the group. Settings added to waypoint while it is current for some group, will not be added to that group.
◆ CreateWaypointState()
◆ GetOnWaypointPropertiesChanged()
ScriptInvoker SCR_AIWaypoint.GetOnWaypointPropertiesChanged |
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◆ GetPriorityLevel()
float SCR_AIWaypoint.GetPriorityLevel |
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◆ GetSettings()
◆ IsWithinCompletionRadius()
bool SCR_AIWaypoint.IsWithinCompletionRadius |
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vector | pos | ) |
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◆ OnTransformResetImpl()
override void SCR_AIWaypoint.OnTransformResetImpl |
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TransformResetParams | params | ) |
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◆ RemoveSetting()
◆ SetPriorityLevel()
void SCR_AIWaypoint.SetPriorityLevel |
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float | priority | ) |
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◆ m_aSettings
◆ m_OnWaypointPropertiesChanged
ref ScriptInvoker SCR_AIWaypoint.m_OnWaypointPropertiesChanged |
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protected |
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AIWaypoint.c