◆ CreateWaypointState()
◆ GetOnWaypointPropertiesChanged()
ScriptInvoker SCR_AIWaypoint.GetOnWaypointPropertiesChanged |
( |
| ) |
|
◆ GetPriorityLevel()
float SCR_AIWaypoint.GetPriorityLevel |
( |
| ) |
|
◆ IsWithinCompletionRadius()
bool SCR_AIWaypoint.IsWithinCompletionRadius |
( |
vector |
pos | ) |
|
◆ OnTransformResetImpl()
override void SCR_AIWaypoint.OnTransformResetImpl |
( |
TransformResetParams |
params | ) |
|
◆ SetPriorityLevel()
void SCR_AIWaypoint.SetPriorityLevel |
( |
float |
priority | ) |
|
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AIWaypoint.c