◆ DEFAULT_LOW_MAG_THRESHOLD
| const float SCR_AIWeaponTypeHandlingConfig.DEFAULT_LOW_MAG_THRESHOLD = 1 |
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static |
◆ DEFAULT_REJECTION_TIME
| const float SCR_AIWeaponTypeHandlingConfig.DEFAULT_REJECTION_TIME = 1 |
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static |
◆ DEFAULT_STABILIZATION_TIME
| const float SCR_AIWeaponTypeHandlingConfig.DEFAULT_STABILIZATION_TIME = 0.4 |
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static |
◆ m_eWeaponType
| EWeaponType SCR_AIWeaponTypeHandlingConfig.m_eWeaponType |
◆ m_fBaseRejectionTime
| float SCR_AIWeaponTypeHandlingConfig.m_fBaseRejectionTime |
◆ m_fBaseStabilizationTime
| float SCR_AIWeaponTypeHandlingConfig.m_fBaseStabilizationTime |
◆ m_iLowMagCountThreshold
| int SCR_AIWeaponTypeHandlingConfig.m_iLowMagCountThreshold |
◆ m_iMinSuppressiveMagCountThreshold
| int SCR_AIWeaponTypeHandlingConfig.m_iMinSuppressiveMagCountThreshold |
The documentation for this interface was generated from the following file:
- Game/AI/Configs/SCR_AIWeaponTypeHandlingConfig.c