◆ DEFAULT_LOW_MAG_THRESHOLD
const float SCR_AIWeaponTypeHandlingConfig.DEFAULT_LOW_MAG_THRESHOLD = 1 |
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◆ DEFAULT_REJECTION_TIME
const float SCR_AIWeaponTypeHandlingConfig.DEFAULT_REJECTION_TIME = 1 |
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◆ DEFAULT_STABILIZATION_TIME
const float SCR_AIWeaponTypeHandlingConfig.DEFAULT_STABILIZATION_TIME = 0.4 |
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◆ m_eWeaponType
EWeaponType SCR_AIWeaponTypeHandlingConfig.m_eWeaponType |
◆ m_fBaseRejectionTime
float SCR_AIWeaponTypeHandlingConfig.m_fBaseRejectionTime |
◆ m_fBaseStabilizationTime
float SCR_AIWeaponTypeHandlingConfig.m_fBaseStabilizationTime |
◆ m_iLowMagCountThreshold
int SCR_AIWeaponTypeHandlingConfig.m_iLowMagCountThreshold |
◆ m_iMinSuppressiveMagCountThreshold
int SCR_AIWeaponTypeHandlingConfig.m_iMinSuppressiveMagCountThreshold |
The documentation for this interface was generated from the following file:
- Game/AI/Configs/SCR_AIWeaponTypeHandlingConfig.c