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ResourceName | GetLayout () |
| Get the layout which will be shwon for the context.
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void | OnWidgetAssigned (Widget widget) |
| Gets called everytime a new Widget gets assigned to the context this UIInfo is part of.
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Widget | GetAssignedWidget () |
| Get the currently assigned Widget Use this to check if a Widget was already assigned to the context before you listened to the ScriptInvoker.
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ScriptInvokerWidget | GetOnWidgetAssigned () |
| Listen to this ScriptInvoker to detect if and what Widget is assigned to it, to modify it as needed.
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bool | SetIconTo (ImageWidget imageWidget, ImageWidget glowWidget=null) |
| Set icon to given image widgets.
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void | SetImageSet (ResourceName imageset) |
| Set the ImageSet to be used for the Image widget.
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string | GetIconName () |
| Get the icon name if defined.
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proto external string | GetName () |
| Returns the text provided by this UI info.
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proto external void | SetName (string name) |
| Set the name of this UI Info.
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proto external string | GetDescription () |
| Returns the description provided by this UI info.
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proto external void | SetDescription (string description) |
| Set the description of this UI Info.
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proto external ResourceName | GetIconPath () |
| Returns the icon ResourceName provided by this UI info.
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◆ GetAssignedWidget()
Widget SCR_ActionContextUIInfo.GetAssignedWidget |
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Get the currently assigned Widget Use this to check if a Widget was already assigned to the context before you listened to the ScriptInvoker.
◆ GetLayout()
ResourceName SCR_ActionContextUIInfo.GetLayout |
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Get the layout which will be shwon for the context.
- Returns
- layout
◆ GetOnWidgetAssigned()
ScriptInvokerWidget SCR_ActionContextUIInfo.GetOnWidgetAssigned |
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Listen to this ScriptInvoker to detect if and what Widget is assigned to it, to modify it as needed.
◆ OnWidgetAssigned()
void SCR_ActionContextUIInfo.OnWidgetAssigned |
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Widget | widget | ) |
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Gets called everytime a new Widget gets assigned to the context this UIInfo is part of.
- Parameters
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[in] | Widget | Widget that is assigned to this context. |
◆ m_OnWidgetAssigned
ref ScriptInvokerWidget SCR_ActionContextUIInfo.m_OnWidgetAssigned |
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◆ m_sLayoutName
ResourceName SCR_ActionContextUIInfo.m_sLayoutName |
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◆ m_wAssignedWidget
Widget SCR_ActionContextUIInfo.m_wAssignedWidget |
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The documentation for this interface was generated from the following file:
- Game/UI/SCR_ActionContextUIInfo.c