| 
| ResourceName  | GetLayout () | 
|   | Get the layout which will be shwon for the context.  
  | 
|   | 
| void  | OnWidgetAssigned (Widget widget) | 
|   | Gets called everytime a new Widget gets assigned to the context this UIInfo is part of.  
  | 
|   | 
| Widget  | GetAssignedWidget () | 
|   | Get the currently assigned Widget Use this to check if a Widget was already assigned to the context before you listened to the ScriptInvoker.  
  | 
|   | 
| ScriptInvokerWidget  | GetOnWidgetAssigned () | 
|   | Listen to this ScriptInvoker to detect if and what Widget is assigned to it, to modify it as needed.  
  | 
|   | 
| bool  | SetIconTo (ImageWidget imageWidget, ImageWidget glowWidget=null) | 
|   | Set icon to given image widgets.  
  | 
|   | 
| void  | SetImageSet (ResourceName imageset) | 
|   | Set the ImageSet to be used for the Image widget.  
  | 
|   | 
| string  | GetIconName () | 
|   | Get the icon name if defined.  
  | 
|   | 
| proto external string  | GetName () | 
|   | Returns the text provided by this UI info.  
  | 
|   | 
| proto external void  | SetName (string name) | 
|   | Set the name of this UI Info.  
  | 
|   | 
| proto external string  | GetDescription () | 
|   | Returns the description provided by this UI info.  
  | 
|   | 
| proto external void  | SetDescription (string description) | 
|   | Set the description of this UI Info.  
  | 
|   | 
| proto external ResourceName  | GetIconPath () | 
|   | Returns the icon ResourceName provided by this UI info.  
  | 
|   | 
◆ GetAssignedWidget()
      
        
          | Widget SCR_ActionContextUIInfo.GetAssignedWidget  | 
          ( | 
           | ) | 
           | 
        
      
 
Get the currently assigned Widget Use this to check if a Widget was already assigned to the context before you listened to the ScriptInvoker. 
 
 
◆ GetLayout()
      
        
          | ResourceName SCR_ActionContextUIInfo.GetLayout  | 
          ( | 
           | ) | 
           | 
        
      
 
Get the layout which will be shwon for the context. 
- Returns
 - layout 
 
 
 
◆ GetOnWidgetAssigned()
      
        
          | ScriptInvokerWidget SCR_ActionContextUIInfo.GetOnWidgetAssigned  | 
          ( | 
           | ) | 
           | 
        
      
 
Listen to this ScriptInvoker to detect if and what Widget is assigned to it, to modify it as needed. 
 
 
◆ OnWidgetAssigned()
      
        
          | void SCR_ActionContextUIInfo.OnWidgetAssigned  | 
          ( | 
          Widget |           widget | ) | 
           | 
        
      
 
Gets called everytime a new Widget gets assigned to the context this UIInfo is part of. 
- Parameters
 - 
  
    | [in] | Widget | Widget that is assigned to this context.  | 
  
   
 
 
◆ m_OnWidgetAssigned
  
  
      
        
          | ref ScriptInvokerWidget SCR_ActionContextUIInfo.m_OnWidgetAssigned | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sLayoutName
  
  
      
        
          | ResourceName SCR_ActionContextUIInfo.m_sLayoutName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_wAssignedWidget
  
  
      
        
          | Widget SCR_ActionContextUIInfo.m_wAssignedWidget | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/UI/SCR_ActionContextUIInfo.c