◆ GetDefaultAction()
string SCR_ActionHintScriptedWidgetTooltip.GetDefaultAction |
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◆ GetDefaultActionColor()
Color SCR_ActionHintScriptedWidgetTooltip.GetDefaultActionColor |
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◆ Init()
override bool SCR_ActionHintScriptedWidgetTooltip.Init |
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WorkspaceWidget |
workspace, |
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Widget |
wrapper |
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) |
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◆ ResetAction()
bool SCR_ActionHintScriptedWidgetTooltip.ResetAction |
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◆ ResetActionColor()
bool SCR_ActionHintScriptedWidgetTooltip.ResetActionColor |
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◆ SetAction()
bool SCR_ActionHintScriptedWidgetTooltip.SetAction |
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string |
action | ) |
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◆ SetActionColor()
bool SCR_ActionHintScriptedWidgetTooltip.SetActionColor |
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Color |
color | ) |
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◆ m_ActionColor
ref Color SCR_ActionHintScriptedWidgetTooltip.m_ActionColor |
◆ m_ActionDisplay
◆ m_sAction
string SCR_ActionHintScriptedWidgetTooltip.m_sAction |
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protected |
◆ WIDGET_ACTION
const string SCR_ActionHintScriptedWidgetTooltip.WIDGET_ACTION = "Action" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_ActionHintScriptedWidgetTooltip.c