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| ResourceName | GetPrefab () |
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| bool | SpawnPrefabs (int authorPlayerId, IEntity user, notnull EntitySpawnParams params) |
| | Method used to spawn additional prefabs.
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| |
| void | PostPrefabSpawn (notnull IEntity spawnedEntity) |
| | Override if you would like to do something to the entity that was spawned after deployment.
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◆ GetPrefab()
| ResourceName SCR_AdditionalDeployablePart.GetPrefab |
( |
| ) |
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◆ PostPrefabSpawn()
| void SCR_AdditionalDeployablePart.PostPrefabSpawn |
( |
notnull IEntity | spawnedEntity | ) |
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Override if you would like to do something to the entity that was spawned after deployment.
- Parameters
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Implemented in SCR_WeaponDeployablePart.
◆ SpawnPrefabs()
| bool SCR_AdditionalDeployablePart.SpawnPrefabs |
( |
int | authorPlayerId, |
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IEntity | user, |
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notnull EntitySpawnParams | params ) |
Method used to spawn additional prefabs.
- Parameters
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| [in] | authorPlayerId | id of the player who initalized this procedure |
| [in] | user | who initialized this procedure |
| [in] | params | used for spawning of the prefab |
◆ m_iNumberOfPrefabs
| int SCR_AdditionalDeployablePart.m_iNumberOfPrefabs |
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protected |
◆ m_sPrefab
| ResourceName SCR_AdditionalDeployablePart.m_sPrefab |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_AdditionalDeployablePart.c